Quote Originally Posted by KitingGenbu View Post
Why does content in general have a time limit? Legit question, since most games I've played with an instanced system dont really have timers.
I don't know if they gave an offical reason, but I suspect it's to prevent mindlessly bashing one's way through a dungeon. Basically, if you can't beat it in x time, the devs assume you'll never be able to beat it. This was before things like vote abandon, so it's not that big of an issue these days.