it is soooooooooo game breaking *eyeroll*


it is soooooooooo game breaking *eyeroll*
Last edited by madolyn; 07-20-2016 at 07:39 PM.


It is. Weird right? Maybe it has to be on how important vision and visuals as methods to gather information? When something looks bad it ruins your experience, period. Like when you look at mountains that look like they growing tumorous cancer and when you zoom into a nice gear set that looked so good in the preview window but you just noticed that the pixels on that leather jacket are so big, it looks like if someone made it on ms paint.



That's a weird definition. Falling through the floor to infinity is game breaking. Not seeing graphical cue for instant-kill move is game breaking. Being unable to change zone is game breaking. Invisible hotbars are game breaking.It is. Weird right? Maybe it has to be on how important vision and visuals as methods to gather information? When something looks bad it ruins your experience, period. Like when you look at mountains that look like they growing tumorous cancer and when you zoom into a nice gear set that looked so good in the preview window but you just noticed that the pixels on that leather jacket are so big, it looks like if someone made it on ms paint.
The visual information delivered by a wooden plank is not game breaking. UI elements and mechanical indicators might be. Maybe it ruins your immersion, but that's another story.
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