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  1. #1
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80

    So unless patch notes were wrong we don't get pre season or rating decay?

    Is SE just going to let the feast die like they did with wolves den?
    Because with this decisions it's clearly going to end that way.

    If they had been paying attention to the solo queue rankings they would have noticed a huge lack of activity for the past 2 months on all datacenters for the solo queue ranking.

    That's because people get high rating and enter top 100 and stop playing to secure a spot and that kills any of kind of competition or chances of new players that couldn't play at the start of the season.

    This is fixed in many other games by forcing you to play X amount of games a week or you lose your rating. Lets say 10 or 15 matches a week would be a nice number.

    Also lack of preaseason means we can't really experiment and try different jobs. If you don't want to have more pre seasons for feedback or training why don't you add a 4v4 training mode? 8v8 is clearly dead and it doesn't work as a real training for 4v4 ranked because it's really different both in map and how you deal with 8 or 4 players.



    Also why did melee lose a pvp skill that has been from them for 2 years now? And if you are going to nerf melee lb you might as well get rid of all of them. Ranged lb isn't even that bad and it can be devastating when it hits a full party or multiple players in both Frontlines and The Feast. If you wanted to add more variety to who would pick the adrenaline box this will clearly wont happen and now it will just be all boxes for ranged players.
    (2)
    Last edited by Rose-Wild; 07-19-2016 at 03:33 PM.

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Agreed about the lack of a preseason and rating decay, though I feel like rating decay is absent because adding punishment seems to give SE an anxiety attack, and they want everyone to get a gold sticker (despite how much the decay is needed). As for the PVP skill, you didn't lose a skill, the skills got switched, DPS now has enliven, which negates directional requirements (I.e. pretty strong IMO)
    (0)

  3. #3
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    Quote Originally Posted by Lambdafish View Post
    Agreed about the lack of a preseason and rating decay, though I feel like rating decay is absent because adding punishment seems to give SE an anxiety attack, and they want everyone to get a gold sticker. As for the PVP skill, you didn't lose a skill, the skills got switched, DPS now has enliven, which negates directional requirements (I.e. pretty strong IMO)
    That's a ninja and monk buff tho. Nothing new for DRG. And well lets be honest Monk din't need a buff. Nor did Ninjas burst.
    (0)

  4. #4
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rose-Wild View Post
    That's a ninja and monk buff tho. Nothing new for DRG. And well lets be honest Monk din't need a buff. Nor did Ninjas burst.
    "Can now only be used by pugilist, lancer, rogue, monk, dragoon, and ninja."

    It's better for DRGs than Ninja's as it allows you to get off the extra damage from their positional requirements (disembowel, wheeling thrust, fang and claw). Remember that trick attack isn't a weaponskill
    (0)
    Last edited by Lambdafish; 07-19-2016 at 04:04 PM.

  5. #5
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    Quote Originally Posted by Lambdafish View Post
    "Can now only be used by pugilist, lancer, rogue, monk, dragoon, and ninja."

    It's better for DRGs than Ninja's as it allows you to get off the extra damage from their positional requirements. Remember that trick attack isn't a weaponskill
    DRG already had this from impulse rush. It just got removed. Now DRG's have to waste another OFF Global cd just for it.
    (0)

  6. #6
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rose-Wild View Post
    DRG already had this from impulse rush. It just got removed. Now DRG's have to waste another OFF Global cd just for it.
    Well now you have it back with an extra 10% critical on impulse rush, yes it sucks that you lost weapon throw, but honestly the toolkit seems better than it was before, and at worst more balanced (looking at the old impulse rush, it's just really strong and works far better as 2 skills)
    (0)

  7. #7
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Lambdafish View Post
    Well now you have it back with an extra 10% critical on impulse rush, yes it sucks that you lost weapon throw, but honestly the toolkit seems better than it was before, and at worst more balanced (looking at the old impulse rush, it's just really strong and works far better as 2 skills)
    The crit on impulse rush was nerfed not buffed. I'd hardly claim DRG's toolkit was improved seeing as the enliven buff was a buff we already had and now we are losing weapon throw. Perhaps you could say NIN and MNKs toolkit was improved with the enliven changes despite the loss of weapon throw (given their superior mobility) but that remains to be seen.
    (1)

  8. #8
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Dimitrii View Post
    The crit on impulse rush was nerfed not buffed. I'd hardly claim DRG's toolkit was improved seeing as the enliven buff was a buff we already had and now we are losing weapon throw. Perhaps you could say NIN and MNKs toolkit was improved with the enliven changes despite the loss of weapon throw (given their superior mobility) but that remains to be seen.
    Damn, I missed the part where they nerfed the crit by 10%. Personally this is the problem, not the enliven change. I like the enliven change, but the crit should definately have stayed at 30%. Clearly SE thought that impulse rush was far too strong (which I can agree with, but the nerfed it far too hard)
    (0)

  9. #9
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lambdafish View Post
    Remember that trick attack isn't a weaponskill
    It works with trick/sneak attack
    (0)

  10. #10
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Lambdafish View Post
    Damn, I missed the part where they nerfed the crit by 10%. Personally this is the problem, not the enliven change. I like the enliven change, but the crit should definately have stayed at 30%. Clearly SE thought that impulse rush was far too strong (which I can agree with, but the nerfed it far too hard)
    I'd say they should have changed Impulse Rush to effect Jumps in some way, personally... If it functioned somewhat like Kassatsu then it could let Dragoon use more Jumps for some added damage/utility/mobility...
    (1)

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