Quote Originally Posted by Alexander_Dragonfang View Post
Dungeon team has to be fired. Seriously, if you don`t take into account graphic models and enviroments, we haven`t had a new dungeon since 2.0...

trash, trash, (optional third trash pull), boss, trash, trash, (optional trash pull), boss, trash, trash, (optional trash pull), final boss.
(the same but larger for raids)
And bosses mechanics are basically simplified forgiving mechanics of older pieces of content.
The easier mechanics are probably because of the player base. While we are adept at coming up with more effective rotations than the devs intended, many of us aren't so good at handling fight mechanics and are quick to cry for nerfs. Best to release somewhat gimped content than to release it at full power and then have to go back in and nerf it later.

Also when it comes to linear dungeons, I run Dzamel Darkhold often and hardly see groups take the non linear paths; People aren't using opening the doors to the side rooms and the only reason a group takes on the mobs at the bottom of the cliff is when someone falls off of it. The devs probably looked at the data to see how many players got acheivements for exploring all dungeon sections and then decided to build them accordingly.