Quote Originally Posted by D_C View Post
Ya keep comin' back ta this but it seems obvious. They want a vanilla experience fer everyone. Make sure all things're nice an' same an' borin. Stats from yer level bonuses are meanin'lessly small. Stats from armor don't change 'cause the best gear's ya can get's always the best gear ya can get. The secondary stats barely affect anythin'. Cross-class skills're a mixed bag but ya only get a few that are kinda useful an' always from tha same pool.
So if the point is for them to be bland and vanilla, why even have them? Why does this system with so much potential refuse to use any of it? To keep things simple for people who can't understand basic concepts? If simplicity and simplicity alone is the goal, then there's way too much fat here that should be cut, but isn't. No game should strive to have a lack of depth, but a lot of the time that's how things feel in this game. Proper game systems have minimal complexity so they're easy to understand, but a lot of depth within that minimal complexity so that "core" players have something they can really sink their teeth into. But at times it feels like the dev team doesn't even understand that, as requests for depth are met with "we don't want to confuse people" it feels like the devs don't understand that there's even a difference between depth and complexity.