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  1. #1
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I'm not sure how feasible implementing this would be. From a design standpoint, they'd basically need to add an entire sidekick/mentoring system to accommodate this sort of level capping.
    (0)

  2. #2
    Player
    Riposte's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    116
    Character
    Blaetrot Pfarskoefsyn
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dreamer View Post
    I'm not sure how feasible implementing this would be. From a design standpoint, they'd basically need to add an entire sidekick/mentoring system to accommodate this sort of level capping.
    A level sync system is a much more complicated version of what I am suggesting. They wouldn't have to go that far at all. Recommended level of quest = level cap, completely independent of mechanics involving levels scaling to another party member.
    (0)
    Ultimate FATE fix/redesign: http://forum.square-enix.com/ffxiv/threads/92555-Making-FATEs-smarter!-%28Comprehensive-FATE-%28-guildleve-quest%29-fixes-redesign%29
    Better integrating DoH/L into the endgame: http://forum.square-enix.com/ffxiv/threads/90616-Getting-DoH-DoL-more-involved-in-endgame-progression...-%28two-ideas%29