Chaos Thrust is 2000TP minimum and eats all TP over 2000 (after 20%). Unless you have Full, Heavy and Pierce up you wont hit 2000TP fast enough for the instant CD effect of Keen Flurry to be worth while. Also Chaos Thrust is poor damage compared to other, more optimized class specific weapons skills.
Last edited by Richardd; 10-08-2011 at 06:32 AM.
After 20% even? I didn't know that. That's a big change if that is the case. See I would think Chaos Thrust would do more damage after 20%, and I would think with invigorate II, speed Surge II, and basic skills one wouldn't have a problem getting 2 Chaos Thrusts in 10 seconds to make full use of Maim.Chaos Thrust is 2000TP minimum and eats all TP over 2000 (after 20%). Unless you have Full, Heavy and Pierce up you wont hit 2000TP fast enough for the instant CD effect of Keen Flurry to be worth while. Also Chaos Thrust is poor damage compared to other, more optimized class specific weapons skills.
that may have merit in a tank n' spank fight but in a mobility fight where you are moving in/out/around every 10 to 15 seconds it wont happen reliably. Even if it was consistent, there are still better weaponskills as previously stated.After 20% even? I didn't know that. That's a big change if that is the case. See I would think Chaos Thrust would do more damage after 20%, and I would think with invigorate II, speed Surge II, and basic skills one wouldn't have a problem getting 2 Chaos Thrusts in 10 seconds to make full use of Maim.
Player
Depends how much buffs raise it.After 20% even? I didn't know that. That's a big change if that is the case. See I would think Chaos Thrust would do more damage after 20%, and I would think with invigorate II, speed Surge II, and basic skills one wouldn't have a problem getting 2 Chaos Thrusts in 10 seconds to make full use of Maim.
Chaos Thrust for me does 69 * 5 when Ifrit is full HP, or 350 damage. Unbuffed Doomspike II does 450-500, fully buffed (for me) is 770 range. We have a LNC that is nearly reaching 900 on his (Champ Lance+2 with 50 atk materia).
But its pretty funny, we've been going 4x LNC tonight mostly and getting him to P2 (Glowing phase) in like 3 minutes. LNC does by far the most damage now.
LNC has best Ingiv2 and with 4 of them you rotate Comrade in Arms and just spam Doomspike. Also LNC avoids its Pulses in Phase2 (when it glows) by abusing the longest meele range in the game. You move to where you "jump" in for your attacks and the pulse totally misses you. The essentially gives the the survivability an archer offers, and higher DPS.
Last phase like Richardd said its ridiculous though, the ground is nearly always covered in effects. Triple charge is easy to avoid but the plumes/sears are just X.x;;
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.