Results 1 to 10 of 152

Hybrid View

  1. #1
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Richardd View Post
    we're trying out a new composition. KCBRN.
    Hmmm... KCBRN.

    Keen Flurry + Chaos Thrust burn?
    (0)

  2. #2
    Player

    Join Date
    Jul 2011
    Location
    Mithra Moghouse Interloper
    Posts
    215
    Quote Originally Posted by Murugan View Post
    Hmmm... KCBRN.

    Keen Flurry + Chaos Thrust burn?
    nah nahnahnahnahnah
    (1)

  3. #3
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Richardd View Post
    nah nahnahnahnahnah
    Why not? yyyyyyyyyyyyyy
    (1)

  4. #4
    Player

    Join Date
    Jul 2011
    Location
    Mithra Moghouse Interloper
    Posts
    215
    Quote Originally Posted by Murugan View Post
    Why not? yyyyyyyyyyyyyy
    Chaos Thrust is 2000TP minimum and eats all TP over 2000 (after 20%). Unless you have Full, Heavy and Pierce up you wont hit 2000TP fast enough for the instant CD effect of Keen Flurry to be worth while. Also Chaos Thrust is poor damage compared to other, more optimized class specific weapons skills.
    (1)
    Last edited by Richardd; 10-08-2011 at 06:32 AM.

  5. #5
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Richardd View Post
    Chaos Thrust is 2000TP minimum and eats all TP over 2000 (after 20%). Unless you have Full, Heavy and Pierce up you wont hit 2000TP fast enough for the instant CD effect of Keen Flurry to be worth while. Also Chaos Thrust is poor damage compared to other, more optimized class specific weapons skills.
    After 20% even? I didn't know that. That's a big change if that is the case. See I would think Chaos Thrust would do more damage after 20%, and I would think with invigorate II, speed Surge II, and basic skills one wouldn't have a problem getting 2 Chaos Thrusts in 10 seconds to make full use of Maim.
    (0)

  6. #6
    Player

    Join Date
    Jul 2011
    Location
    Mithra Moghouse Interloper
    Posts
    215
    Quote Originally Posted by Murugan View Post
    After 20% even? I didn't know that. That's a big change if that is the case. See I would think Chaos Thrust would do more damage after 20%, and I would think with invigorate II, speed Surge II, and basic skills one wouldn't have a problem getting 2 Chaos Thrusts in 10 seconds to make full use of Maim.
    that may have merit in a tank n' spank fight but in a mobility fight where you are moving in/out/around every 10 to 15 seconds it wont happen reliably. Even if it was consistent, there are still better weaponskills as previously stated.
    (1)

  7. 10-08-2011 06:49 AM

  8. #8
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Murugan View Post
    After 20% even? I didn't know that. That's a big change if that is the case. See I would think Chaos Thrust would do more damage after 20%, and I would think with invigorate II, speed Surge II, and basic skills one wouldn't have a problem getting 2 Chaos Thrusts in 10 seconds to make full use of Maim.
    Depends how much buffs raise it.

    Chaos Thrust for me does 69 * 5 when Ifrit is full HP, or 350 damage. Unbuffed Doomspike II does 450-500, fully buffed (for me) is 770 range. We have a LNC that is nearly reaching 900 on his (Champ Lance+2 with 50 atk materia).


    But its pretty funny, we've been going 4x LNC tonight mostly and getting him to P2 (Glowing phase) in like 3 minutes. LNC does by far the most damage now.

    LNC has best Ingiv2 and with 4 of them you rotate Comrade in Arms and just spam Doomspike. Also LNC avoids its Pulses in Phase2 (when it glows) by abusing the longest meele range in the game. You move to where you "jump" in for your attacks and the pulse totally misses you. The essentially gives the the survivability an archer offers, and higher DPS.

    Last phase like Richardd said its ridiculous though, the ground is nearly always covered in effects. Triple charge is easy to avoid but the plumes/sears are just X.x;;
    (0)