Well with multi-dotting from GB, PLD's potency per GCD is not bad. It's just that not many people play PLD correctly in AoE situations. You only want to flash a bare minimum to hold enmity. All your other GCDs should be spent tab targetting GB.
For PLD, on a 3 target pull, 150, 230, 640 = 340 PPGCD
For WAR, on a 3 target pull, OP is your highest potency GCD at 360. 360, 360, 360 = 360 PPGCD
For DRK, on a 3 target pull, Abyssal Drain is your highest spammed potency GCD at 360. 360, 360, 360 = 360 PPGCD
Of course for WAR and DRK, they have other things on the side like DRK's Scourge multi-dotting, Dark Passenger, Salted Earth, and WAR has higher resource sustain and Decimate. So, PLD does fall behind despite things like CoS. But, it's not that bad. In fact, unless they add a lot of potency to flash, it doesn't even really help.
So, it's just on very large groups of enemies where PLD really falls behind and adding potency to flash might help. I don't think SE designs their dungeons with the intent that we make huge pulls. That's something the community has done. In raid content, there aren't many situations where mass AoE is relevant. In A5S you have the pig packs which good groups skip or use to pad their fflogs. In A6S you have Swindler adds which some groups LB. In A7S and A8S you have nothing.
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