It bothers me that it has become the norm to ask for things in the CS though, instead of just asking for it to be in the game as an event/reward. Yes, it's just glamours now, but soon it could evolve into something worse. People keep playing white knight to the cs when they shouldn't.
All these things that I said are just "vanity" too. The mindset that just because something is vanity then it can be sold for money in a subbed game certainly would allow these items to be in the mogstation too. I have already said that I wouldn't have problems with npc clothing being in the mogstation following the same pattern they already have. But AGAIN, the mindset that just because something is just for looks then it can be sold is not healthy for the future of the game. Allowing such things will probably end up in more and more items in mogstation that could've been in the game through events (and end up there eventually), quests, achievements and so on.
Last edited by Melorie; 07-13-2016 at 10:33 AM.
Because there's a difference of having 100 people wearing the same outfit/glamour or 5000 people.
But as others mentioned putting these items into the game isn't a bad idea, just gate it behind some achievement and let us work for it. I don't like the idea of giving these costumes out after finishing 2 or 3 side quests. Make it a challenge and something fun.
I would really like Tancreds new gear, ;;
It's absolutely ok for me to pay for something when SE had the chance to put something in for free. Because I have the option of doing so. Meanwhile, you would rather rage at me about telling you how the Mog Station works, yelling at me to buy common sense... I would think it would be wiser to lend you that cash so you can purchase some anger management sessions.
There's a general concensus of how people should react to something when it bothers them. They should turn away or just not partake in the act. Many people practice it, what excuses you? Also, what proof do you have that it would be something worse? I didn't know SE had this evil mastermind plan of suddenly popping up with level-jumping pots on the Mog Station.
Vanity that was in the game before. Thing is, you have to remember, specifically with the majority of the items in the Mog Station... they were all available once in-game, at the very least.
The dyes are in the game, either spend gil in-game or spend cash to get them instantly, or grind up a retainer to iLv threshold to get the rare dyes. Don't we have a lot of Housing Items ingame anyways? Why should it matter if we don't have four, especially considering the housing situation at the moment. Glamours, well it's vanity... that's what I said, right? Minions, all the minions so far have been from past events, even the China/Korea-exclusive ones, so it made sense that they get the past event treatment. And as for mounts, where else would they have put them that fit? Sleipnir is at the very least, account wide. But what about the other two? You are asking the wrong person here, but to me, I don't see an issue when it's literally a palette swap, if you don't want it, don't buy it.
If you really wanted an unfair Mog Station, go see the Chinese one where they sell story advancement, class advancement and veteran rewards...
Also, an event would take more money that it could make back in the time it took to make, test, verify and release the content... that 1000's will be doing. It's too much effort on something when they can just take an idea, model it, test it out, and release it for the standard 5 dollars.
Last edited by ErryK; 07-13-2016 at 11:50 AM.
♥ Baby, tell me, what's your motive? ♥
I just want Aymeric's hair. That's my desire in life.
You are not getting my point. I'm not talking about mogstation current state. I'm talking about that mindset that says that as long as something is visual it's okay to charge for it. I'm not against putting items from EVENTS THAT HAPPENED in the game in the mogstation, and while I am fairly against recolours, I don't think that they're that horrible. But that way of thinking is toxic for the future of the game and mogstation.
Yeah, I bet that events aren't as near profitable as putting things in the cash shop, but guess what? I pay for the game already.
Okay, so let's say you were the only person playing the game (seeing as you are the only person stating, and quoting against me). So what would the game achieve with 15 dollars a month income? Let's say they downscale the game to a solo standard, you can solo dungeons, you can solo maps, you can craft entirely solo, etc. So how would they implement what they have at the moment if the game was running at, quite literally, 15 dollars a month? There'd be barely anything going out and they'd more than likely be running at a total profit of 0 dollars.
See, a game can have a cash shop, the difference is, the willingness of customers, the demand of the customers. You do not have to purchase anything in the shop at all. You have to remember, they also got feedback from the 2.0 Savage content (T6 Savage to T9 Savage), that there wasn't enough incentive to run that content... yet do you see those titles in the Mog Station, even though they are even LESS than vanity? They are quite literally, something you can just place into your search info even without having the kill on the content? The issue here is, there is no demand for it. Look at what they did with Alex Savage though, there is now an incentive to completing each raid tier, a mount, a minion and who knows what the final tier will have, so you can't say that they're not adding 'free' stuff into the game (to be frank, nothing in this game is free seeing as you are paying 15 dollars a month). Square Enix is primarily a business, so when an idea comes to them, they think of adding it into the game first... but obviously, they cannot. There is no place to put these things besides Gold Saucer, and the Gold Saucer gets stale very quickly... but in the end, your cash is what they want in the long run... so either demand it on the cash shop or demand it to be ingame.
However, what I am truly baffled by is how you can think a pro-cash shop mindset is toxic... it is not toxic, do you know what toxic means?
Now, toxicity is subjective, there is very rarely a case where a person or idea is toxic... but this is not one of them, the extra cash allows them to do multiple things... we do not know what those things are, but if you don't want to spend money, just don't. Then you don't 'add into the toxicity', as you so call it to be. It's a simple case here of "I pay 15 dollars, I should get more than 15 dollars worth of stuff in the game", well the thing is, the game isn't run to cater to you, alone, it's built to cater to people of all walks, so personally, I feel that this discussion of "I already pay 15 dollars a month, everything else should be free", is a load of croc.Originally Posted by The Dictionary
Last edited by ErryK; 07-13-2016 at 01:16 PM.
♥ Baby, tell me, what's your motive? ♥
|
![]() |
![]() |
![]() |
|