Can you not do it like this? Or am I missing something.
The 10% on that one CP IV is gonna hurt, but at least you're not overmelding Vs anywhere.
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Last edited by Myon88; 07-09-2016 at 10:28 PM.
The craft+11 meld the bracelet is an overmeld, which will hurt much more than the 10% CP+4 one lol.
Sadly, you do need one T5 overmeld to reach cap on bracelet, earring, necklace.
Doh, I derped as well, I forgot that accessories only have 1 guaranteed slot unlike the left side pieces. And to think the percentage was right there in my face.
Well there you go.

It's really hard to justify such hardcore melds without knowing the stats required on the new crafts.
It's "justifiable" because you'll likely still use them while leveling to 70, and a small bit after that, so they easily got a year worth of "life expectancy" before you get ride of them.
Justifiable to do it here and now? I'm not too sure the way materias prices drop down, there will be a smooth point to do it the cheapest. The issue is spotting when![]()

There does come a point when you meet all the stat requirements to make stuff and are able to make it HQ reliably. At that point, the benefit of a dozen or two points of craftsmanship/control is negligible. When that point coincides with when you need to do really expensive melds to get those additional stats, the cost/benefit ratio looks pretty bad. I know some people keep going, but at that point I just call it good enough and stop spending my Gil.It's "justifiable" because you'll likely still use them while leveling to 70, and a small bit after that, so they easily got a year worth of "life expectancy" before you get ride of them.
Justifiable to do it here and now? I'm not too sure the way materias prices drop down, there will be a smooth point to do it the cheapest. The issue is spotting when




Honestly, if you're willing to pray to the RNG gods, you can get away with some rather low stats and still make 3* gear without much fuss. I've gotten away with 391 CP on the craft simulator. You just need high quality. I feel that's a better investment until Materia V prices come down a little.There does come a point when you meet all the stat requirements to make stuff and are able to make it HQ reliably. At that point, the benefit of a dozen or two points of craftsmanship/control is negligible. When that point coincides with when you need to do really expensive melds to get those additional stats, the cost/benefit ratio looks pretty bad. I know some people keep going, but at that point I just call it good enough and stop spending my Gil.



My goal is to craft the Ironworks accessories, but hold off on melding them and just use my fully-melded i170s until four-stars come out and I can see what is needed. Gives me time to stockpile materia, too.
Not sure if this is the best approach, but it's the one I'll be taking for now.
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