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  1. #31
    Adding materia slots to non-crafted gear was a big change that's positive. they still need to do more with itemization that's not straight up horizontal progression. this is still one of the biggest obstacles to meaningful midcore content. you can't have that if you're not going to be able to give meaningful rewards.

    Adding Scrips was a positive change too imo. it's good to have DoL/DoH objectives.
    (0)

  2. #32
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by alimdia View Post
    The point of Diadem was freedom, they were testing the waters with content that allowed players to set their own rules about what to do or where to go, turns out themepark MMO players didn't like the lack of an arrow pointing you what to do, and letting people decide whether they want to battle or gather after getting into the instance was a really short-sighted idea, because the battle guys now couldn't get proper credit without the people who couldn't care less about battle and are only there for gathering. It was a risk, and it didn't end well on the battle side, though I do love it for gathering and the fact that stealth doesn't work. Another honorable mention is the lack of rewards from actual exploration and just encouraging endless grind instead.
    It's not even the lack of arrows pointing where to go, it's more on the lines of "there was no reason to do so". If you were going into Diadem for gear, no questions asked the best way to do it was organized genocide of island inhabitants. No exploration as it's labeled. Even exploration and teamwork is discouraged for gathering because there's no utilization for things like the no-fly caves, and the mobs are never really next to the nodes to pose a danger. Look at the trailers and none of that is present in actual practice. Theres no campfire resting for buff or even luxury (because of time limits), no one is gong to defend/escort gatherers because there's no need to.

    Quote Originally Posted by alimdia View Post
    Now the next diadem update will add a new map without this freedom, they're adding that list of objectives you must do to advance, because that's what the themepark MMO players seem to like, again we don't know if players will like this, so that's another risk being taken, as developing that content costs money and time, time they don't have.
    If time isn't something they have, then honestly it feels like they're way out of their league when it comes to designing mmo content. The moment you start cutting shortcuts on content design and expansions, that's where it really starts to fall apart. I recall on record they said Diadem was rushed in favor of finishing LoV. Honestly, there needs to be a balance of risk taking and being cautionary. I'm fine with their ambition to what htey want the content to be, but more often than not they're pulling the horse without the wagon attached...or loaded...or the horse tamed. So much of the downfalls were blatantly obvious to the players (such as the match making for Feast which was present during pre-season, I cannot stress this enough) I quesiton what sort of feedback/testing the developers actually look at or do when it comes to quality checks.

    Quote Originally Posted by alimdia View Post
    As for the OP, they never even hinted they would change the formula, you can be sure the tome grind and gear with a 6 months expiration date will stay here until the game closes. Transitioning from fast vertical progression into a slow one is an overhaul and a massive risk a game that failed once shouldn't take, specially when other games with slower vertical progression aren't doing that well, slow vertical progression like XI is considered a thing of the past.
    Honestly, if they have the actual census on the reception, player retention, and player gains of heavesnward, if there is more of a downward slope than an upward slope, then something needs to be done rather than keeping the same over and over. As I mentioned previously, it feels like they're adding new content for the sake of adding it. It doesn't feel like there's future plans for it down the road that isn't arbitrary (like hunts where they just make it give the latest tomestone rewards, and changing the seal purchases consequentially) and feels more of a draw-and-discard. That ultimately feels like a massive waste of development time if they don't bother to expand on it, and likewise with the expansion that gave very little framework to expand upon.

    Quote Originally Posted by SendohJin View Post
    Adding Scrips was a positive change too imo. it's good to have DoL/DoH objectives.
    I would have been fine with scripts if gathering/crafting wasn't butchered in general. Gathering scrips were used to get crafting gear, crafting script is needed for both gathering and crafting. Craters only made things for crafters (not combat or gatherers), and favors were so absurd, it makes you wonder who in the right mind actually thought it was fun. Recipes like the nuggets were absurd in heavensward and only encouraged more monotonous grinding in lower leveled areas, and just in general what crafters could make for others. Even the glamour endgame for it was rubbish (speaking from a MCH/BRD perspective), and it just totally killed the mood for crafting/gathering for me.
    (4)
    Last edited by RiceisNice; 07-08-2016 at 01:38 AM.
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  3. #33
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Phireblast View Post
    Did Yoshi-P straight up say 4.0's formula will be the exact same 2.0 AND 3.0? Or am I missing something here in context? Or is there not enough information to determine that?
    It seemed to me he was talking more about the cadence of content releases, not the actual content, the formula of the content is not the cadence of it's release.
    (1)

  4. #34
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Kosmos992k View Post
    It seemed to me he was talking more about the cadence of content releases, not the actual content, the formula of the content is not the cadence of it's release.
    Can you explian? I kinda lost on the term "cadence" outside of contexts involving ponies or vocals
    (1)

  5. #35
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    I like the game as it is to be honest. It's not perfect, but no game ever is. There's a lot to do, almost too much if I'm honest. I log on and go, "Let's see... EX Roulette for Lore, 60 Roulette for stuff, Leveling Roulette for my class on it's way to 60, Trial Roulette for them for EXP, or for lore if I want a tiny boost... Mini Cactpot, Hunt Seals, Beast Tribe Dailies... maybe after all that is done I'll have time for a Midas/WC/VA run, or for the Crystal Tower weekly."

    It gets repetitive, but there are enough changes every day to keep it interesting.
    (2)

  6. #36
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Cadence would rate content comes out, not what kind of content it is.
    (0)

  7. #37
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    Can you explian? I kinda lost on the term "cadence" outside of contexts involving ponies or vocals
    The pace of release, the schedule of release, the speed with which content is delivered to users.

    Quote Originally Posted by Cakekizyy View Post
    Cadence would rate content comes out, not what kind of content it is.
    Complaints I see are people complaining that there are dungeons, 8 man raids, 24-man raids, ilevel bumps and so forth and that it's 'exactly' the same as before, and boring.

    So how do you add content to an MMORPG set in the setting we have without adding dungeons and 8/24 player raid/dungeons? All Yoshi-P said was that the pacing of content delivery would be largely the same. He didn't say what the exact nature of the content would be.
    (4)
    Last edited by Kosmos992k; 07-08-2016 at 04:21 AM.

  8. #38
    Quote Originally Posted by Morningstar1337 View Post
    Can you explian? I kinda lost on the term "cadence" outside of contexts involving ponies or vocals
    the 3 month cycle with every 6 month being an iLv jump and every 3 in between allowing for catch up. this pattern doesn't completely dictate how you catch up or how the iLv jumps.
    (1)

  9. #39
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Kosmos992k View Post
    The pace of release, the schedule of release, the speed with which content is delivered to users.
    Quote Originally Posted by SendohJin View Post
    the 3 month cycle with every 6 month being an iLv jump and every 3 in between allowing for catch up. this pattern doesn't completely dictate how you catch up or how the iLv jumps.
    Ah. Makes sense. Thanks
    (0)

  10. #40
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,821
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Well if nothing is going to change, I likely wont stick around for much longer.
    I love the story, but the constant repetition and grind has burned me out.
    (0)

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