Results 1 to 10 of 40

Hybrid View

  1. #1
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Most of these ideas are actuallly pretty good, where are all the posts D:<
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  2. #2
    Player
    yexie's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Character
    Nori Nawani
    World
    Siren
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by RLofOBFL View Post
    Most of these ideas are actuallly pretty good, where are all the posts D:<
    IKR!! I was really, positively, surprised because they are not about changing the whole game formular. They are little things that would actually spice things up by A LOT and they seem doable.
    (2)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by RLofOBFL View Post
    Most of these ideas are actuallly pretty good, where are all the posts D:<
    Probably trying very hard to find something to nitpick about. All the suggestions brought up are sound, concrete, and to the point. And I agree with all of them. And they would likely improve the game further and slow it's stagnation.
    (8)

  4. #4
    1) PVP was always implemented poorly with the Grand Companies so changing it is a good idea, not sure how much traction that will actually get as most players still don't seem to care much for PvP.

    2) this is a good idea but they can't do this without scrapping the entire itemization system. if your issue with the game is that it's mainly vertical gear progression that's never going to change. people don't use full sets because it's so hard to get them all. it takes weeks/months to collect a full tome set, a full Raid set, a full 24 man set. the full set bonuses can't be so great that it invalidate new gear released when the iLv goes up.

    3) Hunts, Dailies and Maps already do this, Aquapolis even more so, they can do more but persistent world bosses is a bad idea, S Ranks and boss FATEs are bad enough. There's nothing they can do with world bosses that they can't do by modifying S Ranks and expanding hunts.

    4) encounters are tuned too tight for that kind of variance.

    5) sure

    6) Queue times for 24 man content already show that anything more is a bad idea, itemization needs to change drastically for 8 man dungeons to give meaningful rewards or people wouldn't do them.

    7) This is also an itemization problem, what's a moderate reward?

    8) encounters are tuned too tight for those items to have meaningful impact, they don't want gil to be a determining factor whether harder content can be cleared.

    9) they should make Miner and Botanist more distinct from each other, don't need a new one. lots of people hate the idea of Specialist crafting a new crafter won't help and isn't going to add much.

    10) this is a personal choice, lots of people like tomes as a way to keep up.
    (0)