Quote Originally Posted by StouterTaru View Post
SE can do plenty about the issue, programming how a bad packet is dealt with for example. A hiccup in the internet's tubes doesn't have to cause the game to be unresponsive for 20 seconds then boot you, especially when you're the only person in an instanced zone.
And this is exactly right. SE has incredibly low tolerance for dropped packets. I had incredible improvement in connectivity by returning my TCP packets on an OS level. But this is something SE could and should have handled in their server/client communication. Most MMOs do and have a much higher tolerance for dropped packets.