Page 1 of 23 1 2 3 11 ... LastLast
Results 1 to 10 of 224
  1. #1
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50

    A proposed solution for having players become better players.

    We've had a lot of posts lately either commenting / complaining about player skill levels or proposing punishments for players who don't cut it. I think a better method is to incentivize players rather than punish them since SE will never implement a punishment system.

    What I propose is creating a skill-based bonus reward per player not dissimilar to the adventurer in need bonus you can get for queuing up as a needed class (ie, tank). This would be a rewards incentive of bonus tomes, gil, experience, and/or a small chance of a drop at the end of the dungeon based on how well you have performed. The base criteria I propose would be the following, but they can certainly be tweaked:

    1. DPS roles: Your bonus rating is calculated by the amount of DPS you deal. If the system were advanced enough to allow it, I'd also have it subtract a number factored by the amount of avoidable damage you take.

    2. Tank roles: Your bonus rating is calculated by DPS combined with enmity and damage mitigation.

    3. Healer roles: Your bonus rating is calculated by amount of actual health restored (ie, overhealing or spamming heal on max health characters wouldn't count) combined with DPS. As content becomes easier from being overgeared, you'll find your DPS contribution scaling a bit more than your healing contribution.

    These would basically just be looking at only the boss fights for the calculations. Think something akin to Stone, Sky, Sea's expectations but the number would be higher since SSS is looking for a minimum effort. The bonus rating requirement will be calculated by your gear's stats and the fight itself (which would vary because a Savage raid fight is different than Fractal), so you will always have to perform well to achieve a bonus. At the end of an instance, if a player ended up getting a bonus, a special animation / effect would play like a level up so as to encourage earning that.

    Some good things about this proposal:

    1. It directly incentivizes people to care.
    2. Not getting the bonus would likely make people want to earn the bonus and thus educate themselves to play better.
    3. Extra experience and tomes directly cut down on leveling and anima grinds. People will want to play better.

    Some problems I see with this proposal:

    1. It won't help anyone who truly doesn't care. There's no helping these people no matter what you do.
    2. Since we're only looking at boss fights and since pulls can vary so much in size and pacing, it doesn't do anything to encourage people to actually use AoE skills on trash packs.
    (38)
    Last edited by NovaLevossida; 07-06-2016 at 12:54 AM.

  2. #2
    Player
    Bixillarla's Avatar
    Join Date
    Apr 2014
    Posts
    1,251
    Character
    Willow Rivers
    World
    Jenova
    Main Class
    Scholar Lv 90
    No thank you. I main healer and am there to heal not DPS. My role is to keep people alive not to deal damage. SE has said that the content is designed so healer DPS is not calculated into the fights why would they add DPS into any bonus calculation?
    (28)

  3. #3
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Bixillarla View Post
    No thank you. I main healer and am there to heal not DPS. My role is to keep people alive not to deal damage. SE has said that the content is designed so healer DPS is not calculated into the fights why would they add DPS into any bonus calculation?
    Sounds like you might need to go to the Hall of the Novice and complete the healer training. They directly tell you to DPS if no one needs healing. And I don't mean to sound too harsh, but a system like this is designed for players like you.
    (96)
    Last edited by NovaLevossida; 07-06-2016 at 12:56 AM.

  4. #4
    Player
    KeluBehemoth's Avatar
    Join Date
    Nov 2013
    Posts
    465
    Character
    Kelu Euron
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Bixillarla View Post
    No thank you. I main healer and am there to heal not DPS. My role is to keep people alive not to deal damage. SE has said that the content is designed so healer DPS is not calculated into the fights why would they add DPS into any bonus calculation?
    If you don't DPS, I wont use my defensive CDs... so you at least have to work a little bit.
    (36)

  5. #5
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    As someone who tries to do well, I like the idea.

    Not sure how the development team would see it on a cost/benefit ration though. :/
    (0)

  6. #6
    Player
    Normalizer's Avatar
    Join Date
    Aug 2014
    Posts
    170
    Character
    Esmond Rainer
    World
    Odin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Bixillarla View Post
    No thank you. I main healer and am there to heal not DPS. My role is to keep people alive not to deal damage. SE has said that the content is designed so healer DPS is not calculated into the fights why would they add DPS into any bonus calculation?
    Then you can just heal? His proposal take in account both healing and dpsing. And if you heal a lot and no dpsing (due to mobs take long time to kill) it should be equal to ppl heal less and dpsing more (cause mobs die quicker)? Unless you meant healing as in cast a cure only now and then and afk most other time, then it will actually lower your chance on bonus. But then why should you get a bonus as everyone else when you only press a skill every 10 sec while other party members press a skill every a second or so? Most people play healer seems not to heal but to have chilling time in a dungeon
    (7)

  7. #7
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Bixillarla View Post
    No thank you. I main healer and am there to heal not DPS. My role is to keep people alive not to deal damage. SE has said that the content is designed so healer DPS is not calculated into the fights why would they add DPS into any bonus calculation?
    Last time I saw someone say that and ACTUALLY met them in a roulette, they spammed cure 1 and 2 on a tank with 90% hp lol.
    (17)

  8. #8
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TaranTatsuuchi View Post
    As someone who tries to do well, I like the idea.

    Not sure how the development team would see it on a cost/benefit ration though. :/
    It's probably worth the effort if it manages to cull even half the "nerf ____ new content" posts every patch cycle.
    (4)

  9. #9
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    the hall of novice tells u , that there might be time to dps if u feel like it , not that u have to :P theres a difference :P
    (20)

  10. #10
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    also it seems that some people try to push others in theyre lil world :P
    (8)

Page 1 of 23 1 2 3 11 ... LastLast