In light of the fact that the difficulty of content will stay generally the same throughout this game's lifespan, by which I mean there'll be very difficult yet presumably rewarding (for the sense of shared accomplishment, if not just the gear rewards) endgame options, but all mandatory and some optional content is feasibly cleared even if some people have to be pretty much dragged by their ankles: Why are you passionate about this?
Why care so much about distracted, dozing, fat-fingered, easily panicked, clueless, or simply new people in content that doesn't really require them to be much better, when they don't even come close to infringing on your EX/savage-raiding space?
Bad players don't matter.
This is a video game. A hobby. It is not real life, where poor decisions and incompetence tend to have, y'know, consequences.
Should everyone be obligated to play this game "right" in order to obtain enjoyment from it?
There are certainly other MMOs that have openly catered to such "dedicated" mindsets. They were more common many years ago, before certain companies caught on to the fact that people don't appreciate substantial punishment for failure in their subscription product, which they expect to actually fulfill the description of "game", and whaddaya know, that means more subscribers, which Square-Enix has every interest in obtaining and retaining.
There will never be a high bar to entry.
The majority of content will always be accessible to the most people possible.
Square-Enix will do nothing to change this, because they know what kind of game this needs to be in order to sustain it.
Now if you'll pardon me, I'm going to get back to my Dark Souls level 1 run. Ornstein & Smough can't touch this naked backflipping club-wielding zombie.



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