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  1. #1
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70

    Additions or changes you would like to see made to Aquapolis.

    These would be mind:
    1. Arges can one-shot those he lands on if anyone is directly under him when he drops down, making it a much harder piece of content spontaneously if you're unlucky enough to be where he is coming down.
    2. More varied chamber paths. At least a few more chambers add, going to 13 since 13 is seen as an unlucky number with 7 being a lucky one(probably why they had it have 7 chambers total so far).
    3. Very rare chance to instantly jump to 7th chamber, but you forfeit all rewards besides Gil from the chest and enemies if Goblins or Arges spawns. Tell me if that seems too unbalanced or not, probably is, but some random events to add to the golden door and Goblins/Arges sounds appealing.
    4. Booby trapped chests. Say you open 1st rooms chest and get whatever it has, well you then get shown a golden door, you take that since it says it's correct. And it is. But when you get to the 2nd chambers chest and interact with it, you are automatically kicked from Aquapolis. Some dirty underhanded tricks like that would make it a more dubious treasure dungeon imo.

    How about everyone else's thoughts or ideas?
    (0)
    Quote Originally Posted by Megido View Post
    haha, this guy

    There are weird people, noobs, and then there are weird noobs. Huntington you are the super rare one-person-a-forum weird noob, made HQ by using low grade materials.

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    More bosses, getting sick of that cyclops every. single. time... Variety please...

    Booby traps would be nice, right now all we have is the wrong door kicking you out... Would make the RNG a bit easier to stomach if the wrong door occasionally punished you rather than kicking you out... So perhaps a really tough boss spawns, or group of really strong trash mobs... Perhaps you don't get kicked out, but the next room is made tougher, maybe put some poison/etc. on the floor... Having bombs drop down to be avoided would be quite funny, something similar to Brayflox (Hard)s final boss perhaps, if you die you get kicked out, if you survive you get another shot at the doors... They could do some interesting things with the concept...
    (6)

  3. #3
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I'd have to say no to the 1hit KO unless he gets an indicator saying he is going to drop. Not exactly fair should you clear the mobs for him to suddenly last second land on everyone thinking its safe, let alone the healer(s).

    I can agree more bosses would be nice and I would even be for a trap once in awhile. Say chance that the wrong door will (for the rest of the run) cus all max HP to 50%. Perhaps even taking a step from the Battle Arena in 7 where each floor a random effect will be in place for that floor.
    (2)

  4. #4
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    1) More bosses: Arges alone is kind of boring and too simple. Give us more types of bosses to beat (the harder, the better the reward).
    2) Instead of rooms filled with monsters, maybe also put puzzles in them (maybe even lore related, so people like me will fail at them haha). The place has 60 minutes anyway so some group puzzles could be good)
    3) The chance to enter aquapolis without maps. HOLD YOUR KEYBOARD, let me explain: using a map (usually from gathering one) grants a 20% of entering the dungeon, but what if we could pay for a ticket so that we can get 100% of entrance? This could be great for gil sinking too or for those who rather spend 100k (just naming a price) instead of buying for cheaper and get no portal. If this is too unbalanced, scrap it.
    4) About more bosses and puzzles, make some rooms with a boss only instead of boring trash. Or if you want trash, make something more interesting like - I can't believe I'm saying this but - the first boss of Hullbreaker HM.
    5) The possibility of betting your current loot for better ones in later rooms.

    To be honest there are so many possibilities, that makes me kind of sad that they'll most likely not even bother. One can only hope though....
    (1)

  5. #5
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Harder bosses that aren't rehash.

    Funnier floor mechanic (ie. Extreme AoEs dodgefest for 1-2 minutes maybe? Or something involving mount, like the Gobwalker in Alexander) instead of boring mobs every time.
    (3)

  6. #6
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I'd love for there to be a difficult mimic encounter (That scales to your groups size perhaps?) as a rare occurrence with good loot as a reward.
    (2)

  7. #7
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    1). More bosses would be great and offer some sort of challenge
    2). A portal that takes you to another part of the dungeon that involves jumping puzzles or random puzzles that you have to solve
    3). Pirates that hijack the loot that you're after and you gotta defeat them and find the pirate hoard
    4). Unique NPC interactions; now before I get into this we could be defending certain NPCS like Minfillia for example or team up with Thancred and the other Scions to defeat great enemies or bosses. Now the problem is as this is a story driven game I know people would argue "well what are they doing there?" it'd be all canon of course.

    These are the things that'd spice up Aquapolis it's really really fun with all my friends but wish it had some depth to it.
    (0)

  8. #8
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    • The use of common (as in every mob that isn't a boss and isn't shown in more than 1 instance. Trial difficulties an Savage don't count, so ADS can be used, but Garuda can't) enemy models that haven't been used, some of which as extra Bosses and "Metal Slimes"
    • Upgrading the rewards next patch to include Calca, Brina, Morpho, and the Dhamelskin, Raime and Wind Silk Glamour sets (Patch after that gets the Calamari and Moonfire sets).
    • New Orchestration Rolls for 1.0 Coerthas themes and 1.0 battle tracks
    • A new Metal Slime type encounter with a chest with a Minion from the pool already used for the Aquapolis (Plus Onion Knight, Puff of Darkness and Enchidna, and Merchanise Minions but at a "once in a Lifetime rate for the former"
    • A Rare Metal Slime that drops one of the following TT cards: Warrior of Light, Firion, Onion Knight, Cecil Harvey, Bartz, Terra Brandford, Zidane Tribal and Lightning
    • Yet another Metal Slime mob, this time for Unidentifiables, Aether Oils and occasionally both Umbrite an Crystal Sand
    • Traps: Such as spikes that fall an inflict Vul Up, or trap doors hiding extra mobs
    (1)

  9. #9
    Player
    Larkspur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    78
    Character
    Res Capell
    World
    Hyperion
    Main Class
    Warrior Lv 60
    A random mini-game gimmick in Aquapolis to break up the monotony would be fun. Like if you finish it correctly you get an additional chest and loot, if you fail you lose nothing really and move on. Things like memorization, random FF trivia, or otherwise maybe?
    (1)

  10. #10
    Player
    Zomy's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Haydee Pasha
    World
    Sargatanas
    Main Class
    Ninja Lv 70
    The ability to set a loot rule like we are with Duty Finder.
    (2)

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