Quote Originally Posted by Yasuhiro View Post
People here are complaining about the REPETITION of the parts they enjoy the most in this game and are suggesting SE to see about fixing it to keep the content they enjoy relevant
People hate repeating the content they like...

...and ask for content to stay relevant for a long time (so they have to repeat it a lot). A bit of a contradiction is it not? Do tell if I misunderstood what you were saying.

Fighting rares sounds fun. I've done it before and enjoyed it between other content. However a lot of people make it sound like the be all end all content that everyone would love to grind forever. It's not. WoW had rare monsters roaming the world map and people just sought them out, killed them one by one for loot and looked up guides for the hard ones. Once they had the loot they wanted it was dead content for those people. Do you have any suggestions how to keep battle content "relevant" once the loot has been obtained? Bear in mind it can't take too long to get the loot or else people complain it's too much effort (see relic). It also can't be cosmetic items and pricey items because then people don't deem it worthwhile to chase (see how the very recend addition of Aquapolis has been repeatedly and systematically ignored as content in this thread).