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  1. #91
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by FallenArisen0990 View Post
    I still say Parry should reduce the attack to 0 or count as an evade. Same for blocking... Dumb change they did in XI and made it carry over to XIV... -_-;
    Well right now Parry only does 20% dmg reduction regardless of what your Parry stat is. Coupled that DRK can also increase it's evasion to basically have a priority system of Dodge > Parry. PLD can have a priority system coupled with a Flash's blind of Dodge > Block > Parry and Warrior being handed an auto parry skill.

    Meaning DRK has the highest potential of utilizing "dodge-tanking" if Blind works. PLD has the highest probability of mitigation having 3 ways to do it. And WAR has a way to mitigate moderate damage for every attack.

    Do note however while magic attacks can be dodged. They cannot be blocked or parried. If DRK could parry magic via an exclusive trait it would be used or preferred in magic heavy fights outside of Dark Mind.

    Since Parry does the same reduction regardless though many including myself see it as a garbage stat not worth investing in. Which is why you see many Tank's mostly stacking Crit and Det. Other cases Accuracy and Skill Speed.

    The dev team has noticed this and is making changes to Parry but what changes they did not entail.
    (2)
    Last edited by MagiusNecros; 07-02-2016 at 12:44 AM.

  2. #92
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by MagiusNecros View Post
    I am glad you agree all Tanks require utilities under both roles. Because DRK could use a little help. PLD and WAR have great options like shields, heals and dmg up/down utilities but DRK is all about that dere Delirium and skills that increase their attack rate in the form of BW and damage DoTs.
    You got Dark Arts Dark Dance and Dark Arts Dark Passenger combo for evasion tanking by boosting evasion and Parry by 20% while also inflicting Blind to lower enemy accuracy. Dark Arts Dark Mind is good against magic heavy bosses for the 30% magic vulnerability reduction. There is also the 30% Damage Resistance built into Shadow Wall. Blood Weapon is not available unless you off-tank, and that is primarily for feeding MP for Dark Arts Souleater which is our main damage and main sustain.

    I would say that DRK could use getting Sole Survivor buffed outside of PvP, its a 2 min cooldown only useful on trash mobs or adds. What is wrong with us using it to mark a boss for a 10% vulnerability? It is on a 2 min cooldown compared to a Ninja's which is on a 1 min cooldown and needs a positional (which Ninja is going to have anyways for their main damage combo).
    (0)

  3. #93
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by TankHunter678 View Post
    I would say that DRK could use getting Sole Survivor buffed outside of PvP, its a 2 min cooldown only useful on trash mobs or adds. What is wrong with us using it to mark a boss for a 10% vulnerability? It is on a 2 min cooldown compared to a Ninja's which is on a 1 min cooldown and needs a positional (which Ninja is going to have anyways for their main damage combo).
    The fear that a DRK and 2 NIN's will have to be required so you can essentially have a 10% damage increase for the whole party every minute for 10 seconds. MT options for DRK though is great as it is. Most concerns generally come to a OT DRK offering less then a PLD or WAR.

    I feel like the PvP buffs is just a controlled experiment but I dunno.
    (1)

  4. #94
    Quote Originally Posted by MagiusNecros View Post
    Clearly one Tank is tanking the boss and the other is not. MT = Fighting the Boss OT = Fighting the boss he is not
    obviously, but people use the terminology as if jobs themselves should be designed to largely lean towards one or the other and that's wrong. all tanks should be balanced to do both so that phrases like this don't exist "an OT type role like Warrior".
    (2)

  5. #95
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by MagiusNecros View Post
    Which is why you see many Tank's mostly stacking Crit and Det. Other cases Accuracy and Skill Speed.
    My problem with Skill Speed is that after awhile, you are softcapped. This is my biggest problem with the Stat System. Every content that SE puts out, doesn't feel like I haven't "progressed" at all. It feels like I'm back at square one til you get gear that surpasses your current. The cycle just repeats itself time and time again.
    (1)

  6. #96
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by SendohJin View Post
    obviously, but people use the terminology as if jobs themselves should be designed to largely lean towards one or the other and that's wrong. all tanks should be balanced to do both so that phrases like this don't exist "an OT type role like Warrior".
    It's because Warrior is a dynamic class and can be used effectively in all content whereas PLD/DRK lean one way or the other and have content designed to favor them. PLD excelling at physical mitigation, DRK having magical mitigation options, and Warrior can sit just fine doing both with abilities that could care less what kind of damage it is.

    And right now people see PLD/DRK as more suited to the MT role and while WAR can choose to MT it has that OT moniker derived from the stigma it had in 2.0 where everyone wanted to run PLD over Warrior in certain content.

    Due to this if we get another tank they would want it to fill a similar role to Warrior which to the community is OT.

    Quote Originally Posted by FallenArisen0990 View Post
    My problem with Skill Speed is that after awhile, you are softcapped. This is my biggest problem with the Stat System. Every content that SE puts out, doesn't feel like I haven't "progressed" at all. It feels like I'm back at square one til you get gear that surpasses your current. The cycle just repeats itself time and time again.
    As a BLM main I echo your sentiments. When you ilvl sync down it's crap and basically says your gear your stats it's all balanced...controlled...dictated. I can dish out 4 F2's and then 2-3 Flares in the current content. But sync down and it's back to 3 F2 again because even though I do have 350 Pie. Because of the ilvl nerf they impose my Pie is decreased down again. And I find that really irritating. You try to maximize your job and you just can't when they impose restrictions on you. If Fire 2 is dealing about a 1000 damage at 60 with ilvl 150 nerf and then shoots up to over 2000 unrestricted I think there is an issue.

    In any other RPG the gear you got was always yours...you earned this and have the stats to prove it. But because it's XIV it's held back for the sake of balance. Elemental resistances and physical resistances are stagnant worthless and unchanging.

    I understand why they do it so BLM's like me don't wreck the shit out of their beeline dungeons. However I still don't agree with it. I earned my gear. Let me use it. That's all I can ask.
    (1)
    Last edited by MagiusNecros; 07-02-2016 at 01:24 AM.

  7. #97
    Player
    Mattelot's Avatar
    Join Date
    Dec 2015
    Posts
    162
    Character
    Mattelot Leviathan
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Due to this if we get another tank they would want it to fill a similar role to Warrior which to the community is OT.
    I agree. I've pondered it myself for quite a while and I wondered if SE would surprise us with something unexpected as the next new tank... like Puppetmaster o_o With a fresh playstyle and great damage output abilities like War.
    (1)

  8. #98
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    i like see pet tank puppet master would interest ideal for this they got mammet design for it too
    (1)

  9. #99
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    yeah i think ill stick to the OT-leaning tank, itd probably have the obligatory tank buster cooldowns 2 or 3 but if they fix parry i can see it having alot of quick reactive cooldowns that act like reprisal, so its mitigation is solely on whether its tanking at the time or not. Not so sure on a tanking stance obviously will be damage reduction but i doubt theyll be lazy and do shield oath again, so idk maybe give it increased healing? Damage stance i could see something like greased, increasing damage or sks. would be interesting if lnc was a cross class
    (0)

  10. #100
    Player
    CheshirePuss's Avatar
    Join Date
    Oct 2013
    Posts
    190
    Character
    Cheshire Puss
    World
    Coeurl
    Main Class
    Pugilist Lv 80
    I thought Samurai was just a possible tank, before they had decided to give Dark Knight that honor. Meaning when/if we do get Samurai, it's a safe bet it's going to be dps. o.o;
    (1)

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