Quote Originally Posted by Johaandr View Post
snip
Impossible, rather, given what you've just described. That aside, given the requirements to get an LB meter filled, this could easily work against groups that are already ilvl capped for a dungeon. Not to mention LB 4 doesn't exist.

I'd love to see a boss damaging/danger mechanic that isn't solely dependent the usual schtick of "avoid the marked aoe locations". While I understand the urgency to nail this into the player's mind that these are danger zones, and they'd do better in the game to avoid them, it's a draw back to see that it's so much a point needing to be made, it's almost always the primary mechanic in any given fight. I rarely ever see them try to stray out of this, with the exception of raids.