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  1. #351
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    Quote Originally Posted by MagiusNecros View Post
    I wonder how long Palace of the Dead will last? Or is Palace of the Dead just going to be a dungeon generator...to give way for no new dungeons until 4.0? One has to wonder. But it'll have a mount probably so it's worth it right?
    Call me Dr. Cyncism, but I don't think it'll last long. Here's how I see it playing out based on the information we're given for some(not all) people:

    Day 1: This is actually pretty cool.

    Day 2: This is still somewhat interesting.

    Day 3: Alright, we cleared all the floors....what now?

    Day 4: I guess i'll run it solo...

    Somewhere between Days 5 and 7: *player goes back to whatever they were doing beforehand because the content's novelty wore off*
    (10)

  2. #352
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I wager when the initial hype wears off Palace of the Dead will be exactly what it says it will be. Dead.
    (10)

  3. #353
    Player
    seraseth's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    Velikayl Minx
    World
    Ultros
    Main Class
    Dancer Lv 90
    I think it will depend on the xp that carries over to the outside world. They said 'a portion' would carry over to the real world. If that 'portion' is a decent amount, palace of the dead can be another choice for leveling alt jobs for people who are tired of the same 10 dungeons and fate grinding.

    The amount of xp is the part I'm most hopeful for, far moreso than whatever weapon we get out of it.
    (2)

  4. #354
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by MagiusNecros View Post
    I wager when the initial hype wears off Palace of the Dead will be exactly what it says it will be. Dead.
    What in the F'n world do you want. They try and try to make new or interesting things, you swoop in and say it'll suck before it's even released. There is some odd population of players who I can't discernably figure out if they even like video games when I see crap like this. There is just no pleasing you, they'll never hit all the right notes because everyone is constantly changing the tunes.

    Even if they gave you guys every freaking thing you wanted and turned this into Final Fantasy XI-2, you'd move the Goal Posts and be like "THEY DID IT ALL WRONG!!"

    Even the guy who wanted the Gambit system so the game would play for him at least had functional input as to what he thinks may be an improvement. Even if I disagree, it's better than just swooping in an sniping any idea Square tries to implement before it even comes out. Don't retort by citing their failures, either. Because they try to give us something new, and the players are the ones who turn it into what it is because they want the fastest method to get their crap. It turned into a Dino island farm because that was the fastest way to get your Spoils. I'm fine with the system having flaws, but the only people with suggestions are the same people who troll the forum and post in every one of these topics things like "FFXI was so much better because *insert random BS*."

    New ideas, guys. New. Don't be lazy and ask for outdated systems that would further bore and all ready bored player base. If all you do in the game is just want the best stuff, and everything else is worthless, you're actively ignoring 98% of content. It's a problem with you.
    (8)
    Last edited by Judah_Brandt; 06-30-2016 at 07:45 AM.

  5. #355
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Off-Topic but this thread really makes the day go by fast at work lol.

    Back on Topic:

    I don't know who to blame at this point. SE for being cheap with the Dev Team or the Dev Team continuing to ignore the fixes this game really needs. It's just sad that I'm more excited for the XI moblie game coming out than the Dev Team has planned for the next patch.
    (4)

  6. #356
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by FallenArisen0990 View Post
    It's just sad that I'm more excited for the XI moblie game coming out than the Dev Team has planned for the next patch.
    It's also sad that the XI mobile spin-off that Japan got (not the XI one we're getting) is more fun than XIV too. But from looking at the Nexon XI mobile game, it really feels like they might be dumbing some stuff down and locking jobs to 1 weapon, seeing as the screenshots show a 1 handed club for whm being used as a 2 handed staff :/

    I think the last XIV update I got excited about was back before 2.5. Everything is just the same and nothing really exciting. But pretty much every single XI update, even ones that just had a few job changes, I actually got excited for, so that's saying something.
    (3)
    Last edited by Obysuca; 06-30-2016 at 08:01 AM.

  7. #357
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Judah_Brandt View Post
    Snip
    Not retorting by citing their failures only serves to stem an argument at it's roots. I could cite their successes with a moderately enjoyable Main Scenario questline but beyond that what is left? Crafting?

    Many had hope for Diadem. Look how that turned out. Expectations will be low. They promised on airship exploration, diverse objectives, the works. People were excited. When it dropped and players took the plunge...nothing but underwhelming disappointment.

    After that many will be on guard. And rightfully so.

    You are right they tried to give us something new...except all the objectives they gave you already exist in mining PvE nodes, FATES, and "The Hunt" which also mirrored the already existing Treasure Maps in PvE.

    And FYI I never played FFXI. But I have been an avid FF fan since FF1 on the NES/Famicom. And I can see poor game design when I see it.

    Gating content and making everything a tedious grind and retreading the same steps already walked upon isn't fun IMO. And what was one of their key points? Oh right. "If it isn't fun. You're doing it wrong".

    Truly they have learned from their mistakes.

    Especially when designing "new content" that they make grindy or gate out rewards in an effort to ensure their content isn't dead on arrival. Which IMO if you can't keep a player occupied in any other way...isn't that technically failure in itself?

    You ask for new ideas. When offered them you simply shove them away.
    (6)

  8. #358
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    What are your ideas? Make it a different game? Blow it up again and start from scratch? You'd just still say it was bad. Literally I see no recourse. That any and everyone who enjoys the game as it is now for what it is are to be somehow discounted as stooges.

    They've tried and failed. They've tried and succeeded. You're an armchair developer who's dissatisfied with a product with no functional input but pessimism. You call a grind tedious because either you're not familiar with MMOs, or you just genuinely dislike the gameplay. If you're not having fun, then you don't like the game. That's fine. We can't make everyone happy. Some people hate broccoli, so do you blame the broccoli or the people? I dislike Forza 2. Does that mean the game is bad? No. You don't have to play things you don't like

    Move the Goal Posts again.
    (5)
    Last edited by Judah_Brandt; 06-30-2016 at 08:12 AM.

  9. #359
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Judah_Brandt View Post
    What in the F'n world do you want. They try and try to make new or interesting things, you swoop in and say it'll suck before it's even released. There is some odd population of players who I can't discernably figure out if they even like video games when I see crap like this. There is just no pleasing you, they'll never hit all the right notes because everyone is constantly changing the tunes.

    Even if they gave you guys every freaking thing you wanted and turned this into Final Fantasy XI-2, you'd move the Goal Posts and be like "THEY DID IT ALL WRONG!!"
    Getting angry with forum posts doesn't really help anything either as their post isn't exactly incorrect, and this is coming from someone who feels that palace of the dead will be fine as is.

    There's a common misconception as to where it's supposed to fit in the content hierarchy, from what i can see palace of the dead isn't meant to be "endgame" content but rather an answer to the very real problem of new players and vets hardly interacting with each other outside of level roulette until the former hits 60.

    If i were to try and get a friend to join this game they certainly couldn't join me for Nidhogg Ex right out of the gate, they could however join me for Palace of the Dead when they hit 17 and it's something we could do together and both make progress in, for those purposes the content is fine. Outside of that however it does further illustrate the issue that we have a lack of content variety at higher levels.

    Quote Originally Posted by Judah_Brandt View Post
    New ideas, guys. New. Don't be lazy and ask for outdated systems that would further bore and all ready bored player base. If all you do in the game is just want the best stuff, and everything else is worthless, you're actively ignoring 98% of content. It's a problem with you.
    This keeps getting tossed around but when you make this statement you're missing the point.

    Just because someone enjoys certain types of content doesn't mean they're actively avoiding the rest, the reality is that the majority of content in the game doesn't take a significant amount of time invested or have very much longevity. I'm sure you've seen one of the many threads that routinely pop up about players no longer making learning parties for "x" primal or some such because the content is designed without real staying power, that and playing battle content doesn't prevent someone from enjoying the gold saucer, leveling their crafts, or doing beastman dailies as those activities really only take a few minutes each.

    If you want suggestions many have been made already, things like:

    Limbus, Nyzul Isle, Einherjar,ZNMs and Moblin Maze Mongers

    The framework of many of these would mesh very well with the way the Duty Finder is designed.

    Obviously nobody is asking for a 1:1 copy of their systems as XIV is a fundamentally different game, but the reason XI gets as much praise as it does despite it's mountain of flaws, game play issues, and outdated combat system is because it did a really good job of offering content variety something XIV is currently falling behind on.
    (12)
    Last edited by Ryel; 06-30-2016 at 08:17 AM.

  10. #360
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Judah_Brandt View Post
    What are your ideas? Make it a different game?
    Many merely wish the game to be improved. How many years do you want to grind out Tomestones and tokens? They don't want the game to be different in it's entirety. They want it to be fun again. They want it to offer diversity. And advocation of taking an extended break and hoping for the best or at worst "play something else" won't improve the game as it is. At times I feel that as an MMO it is far too antisocial to even be called one. I mean you can't even trade gear or even currency outside of Gil to help out a fellow player. I mean come on now. You have new content having learn parties and by day 2 it's either know fight or get lost.

    Instead of uniting our community you would rather stand divided. A divided house cannot stand. And without that support it will stagnate and die off in less time then XI did. The GM's and players don't even talk to one another about the game they love on these very forums.

    Am I wrong?
    (10)

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