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  1. #1
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Caliburn View Post
    I've played on PC previously and this was a lot easier to deal with as I could quickly right-click it off.
    You can't right click cleric off, only timed buffs can be right clicked to disable them.
    (0)

  2. #2
    Player
    Caliburn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    95
    Character
    Caliburn Lucent
    World
    Zodiark
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by mp-please View Post
    You can't right click cleric off, only timed buffs can be right clicked to disable them.
    It has been a long time since I've played on PC, thank you for the correction.
    (0)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,165
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by StouterTaru View Post
    There's a command to remove a specific buff, but I can't remember it at the moment. Warriors use it to drop Raw Intuition.
    Quote Originally Posted by mp-please View Post
    You can't right click cleric off, only timed buffs can be right clicked to disable them.
    The command is
    /statusoff "Buff Name"

    but as mp-p said, this doesn't work for toggle buffs. This is prolly to keep us from deactivating a stance before the 2.5s-15s cooldown expires, which though it wouldn't be super broken to allow it on, say, a tank's offensive stance, it would open up quite a bigger window of convenience for the MCHs and BRDs who want to abandon the casting stance early. (Side note: In the case of Cleric Stance, the property has the side effect of locking you into it if you choose to un-crossclass it after turning it on.)

    The most convenient solution for we, the players, would be to allow /statusoff to work on a toggle ability as long as it's not cooling down. That way we could spam the deactivate macro without the risk of turning it back on by pressing the button one too many times. This would, however, require more work from the devs.

    A mild aura while it's active would be, I think, an acceptable alternative, depending on the particular visual effect they would use.
    (0)