This is then a completly different problem. The focus of the discussion was dry content on a long gap between last patch and first patch of the following extension. Which is not true. If the content added doesn't suit your taste you cannot complain there is no content. (but you can complain you don't like it.)
And now we are moving the discussion to the time lenght between two high end raids. 6 months might be too long for players like you who finish a raid tier in a month or two, farm it for the following month and are left with nothing to do for 3 months. But for players like me who finish it maybe one week or two before the next raid tier arrives, it's totally fine, it suits my pace. (don't take this personally, I don't know how you play, this is just an exemple to illustrate the situation.)
So which kind of player should the game support more? Obviously the majority, or else the game sinks. the game is a mmo with a lot of different kind of players (that the community liikes to categorize in harcore, midcore and casuals but meh). the content might be too much for some, not enough for others, but the game needs to find a balance where the majority is ok with. If you try to move this balance (for exemple by making more hardcore content which will lead to less midcore and/or casual content) then you are pretty much asking for the game to die.
Square Enix decided to go for a 3 months gap between major patches and high end raid tier every two major patch. that's the pace they decided would be balanced for the majority of players they were aiming for. It's up to the players that are on each extreme to adapt their pace to the game's pace. if it's too fast, you either skip some content or stay behind, if it's too slow, do other content or play something else. In the end it's up to each player to decide how they want to manage their time in the game taking patch content pace into consideration.


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