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  1. #21
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Outside of the story and main dungeons they bring, I'd suggest;
    • Swimming & surface movement on water
    • Underwater capability for our Magitek mounts...
    • extend flying to some of the ARR zones
    • Permit swimming around the beaches in Costa Del Sol and The Mist
    • No new species, but deeper customization options for the ones we have
    • A tank that uses magic, not physical weapons
    • A dual wielding max DPS stance for PLD (and a similar all-out DPS stance for other tanks) that sacrifices some defense for maximum damage output
    • A sword based DPS (Samurai would be cool)
    • A blunt weapon DPS that uses hammers and maces
    • A physical healer - heals with medicines and such, not just a spell.
    • New Jobs should start at 30, with slightly fewer skills than MCH, AST and DRK had, to allow an easier introduction, but add the reamining skills more quickly as you level so by 60, you are on par with others.
    • Up the level Cap to 70
    • Slow the item level growth so it does not spin out of control
    • More horizontal gearing
    • Fix secondary attributes so that we can create alternate builds that vary performance of our job in meaningful ways. Something that is more meaningful than everyone stack Crit, and then Det...
    • Add at least one more cross skill slot and open an additional job for choosing cross skills
    • Allow one of our retainers to accompany us in the field as a field companion to fight along side us, though when they accompany us, they can undertake no ventures or manage the market board sales.
    • Give us more inventory space or a 3rd free retainer (especially if you allow a retainer to become a field companion).
    • Add some mid-level dungeons with puzzles and other fun, rather than punishing, mechanics.
    • Enforce stricter level sync to mitigate the ridiculously overpowered characters in older content. Arum Vale is a strict-ish level sync which maintains some of the difficulty and requires people to pay attention to mechanics, this should be how level sync works on all level 50+ content as well, but with a slightly looser ilvl sync than AV uses.
    • Remove all of the running around from point to point filler quests from the ARR and HW MSQ, and re-distribute the XP, gil and gear to other MSQ quests. Maintain all quests that actually contribute to the main story, but remove all the filler to allow a swifter progress through the MSQ.
    • The long slog of getting through ARR's MSQ all the way to Steps of Faith in order to get to HW has acted as a deterrent for RMT in HW zones, this is one major reason why there should be no skipping of the story. Collapsing all the filler quests that involve no encounters shouldn't make it any easier for RMT to get to the new content since all the dungeons and other trials still have to be completed.
    • Please give us the sleeping emote our characters use at the Inn when we log off there. It's 100,000,000,000 times better than the 'doze' emote is for Miqo'te...
    • Expand on the ideas in the Deep dungeon and the treasure map dungeon, there are innumerable doors and gates that go nowhere in the game. drop in a few more of them and then use them as entrances to procedurally generated dungeons for dungeon crawling. The entrances should be found using a different kind of map from the treasure map. Once discovered, the entrance should always be visible to the map holder, until they have completed the final encounter successfully and obtained the final treasure. Such maps should not always lead to a functional entrance, and sometimes the dungeon beyond should be very shallow and in ruins preventing further exploration, in these instances, the map would turn to dust in the player's hands.
    (3)
    Last edited by Kosmos992k; 06-29-2016 at 03:02 AM.

  2. #22
    Player
    Sir_Hermes's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Man Bearpig
    World
    Faerie
    Main Class
    Warrior Lv 60
    My only 'wishlist' is that it gets released sooner than 1 year from now
    (0)

  3. #23
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    I would also love a dark healer. Something that doesn't draw from light energy for a change.
    (0)

  4. #24
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,782
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I want a beastmaster that uses a whip or a crossbow.
    (1)

  5. #25
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Well. Some of my desires (more than thoughs).

    1. New State City (well, this is obvious). Ala Mhigo seems the choosen one for 4.0, but, Doma or a city in the Meracydian continent looks good too.

    2. Level cap increaed till 70, but only 3 skills plus 2 traits or something. Too much skills seems redundant.

    3. Samurai as tank, Red mage as Melee magic DPS and Dancer or Geomancer as healer.

    4. A long, interesting and epic MS, but please, no more trash sidequest "delive this item to X NPC", just few of this, do not fill the entire questchain with this.

    5. More dungeons! And return to the 3 dungeons per patch. Also, more trials.

    6. More high level content. Not onlya 8 man raid with 4 turns every 6 months. I know is too much job, but more variety helps. Not only bosses, high level dungeons too.

    7. Remove the specialist or just add the option to get all of them. No more specialist locked things. Also a complete redefinition of Red Scrips system if you continue with them.

    8. Swim! And dive!

    9. Less weekly restrictions. I know keep player paying every month is important, but I think there are too low quantity on, e.g. tomes or scripts.

    10. Please, this time release the Relic weapon on launch, don't make us wating 6 months for it.

    11. Rework on the character animations and customization. We need better animations, less robotic and generic, and physics if possible. I prefer this than better graphics.

    12. About MSQ, probably Square Enix already has the story preapred, but I like we retunr to the fight agains Empire and the Ascians, instead of participate on a single region war (Dragonsong War), and fight the real menace again.

    13. And last, please, don't make our character look like a spectator, like 3.1 and 3.2. More participation and more relevant role on story. We cannot stay in a cutscene only doing emotes and not even fight agains nothing (that Warriors or Darkness fight scene from 3.1 is a bullshit, sorry to say, we should kick those guys asses at least for a bit instead of just look who they defeat the others whole our character even not draw the weapon, it is ridiculous as we are at least a strong than them). And this also include make our character again a true Warrior of Light, a entity who others respect (or even fear if they are our enemies, like Thordan in the end). I want to feel powerful again. Not just a random NPC more in the story.
    (3)
    Last edited by Xlantaa; 06-29-2016 at 05:15 AM.

  6. #26
    Player
    Azrael's Avatar
    Join Date
    May 2011
    Posts
    113
    Character
    Cocoa Sip
    World
    Spriggan
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Xlantaa View Post
    And last, please, don't make our character look like a spectator, like 3.1 and 3.2. More participation and more relevant role on story. We cannot stay in a cutscene only doing emotes and not even fight agains nothing (that Warriors or Darkness fight scene from 3.1 is a bullshit, sorry to say, we should kick those guys asses at least for a bit instead of just look who they defeat the others whole our character even not draw the weapon, it is ridiculous as we are at least a strong than them). And this also include make our character again a true Warrior of Light, a entity who others respect (or even fear if they are our enemies, like Thordan in the end). I want to feel powerful again. Not just a random NPC more in the story.
    This is something that always made me wonder...
    I understand that our character can't speak for real, it would be too hard to ask an actor for every different character voice, but....
    why can't our character say something during cutscene? Why can't you write a dialogue as if our character was speaking and interacting with other NPCs? Only thing they do is /yes 90% of the time
    (2)
    Last edited by Azrael; 06-29-2016 at 05:31 AM.

  7. #27
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,360
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I am fine with the areas being large. Just put 2 aetheryte crystals in each zone at reasonable points on the map. Churning mist is a good example. And Azys La is a bad example.

    I wish for swimming though.
    (0)

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