Not going to quote everything you said since all what I had to say is in the open post.
Instead, I'll say that I can't understand how >you< couldn't be happier by changing all of these things, that would make the game less clunky and frustrating, more relaxing.
You totally went defensive on this, complaints and feedback exist to make the game better, complaints are the things that created 2.0, else we would still be playing 1.0, or this game would have already been silently dead.
Some of those things got a workaround, and if players can find a workaround, so can RMTs, with the exception that they get paid to do this and will not care at all, while we are the ones that PAY to play the game, and the only thing that's left for us is frustration.
Reporting someone because he's stopping me from teleport? Waste even more time to take revenge over this? Why shouldn't they fix this instead?
Spamming logout and login with my main and alt character to pass stuff with the bank? Why should I do this instead of mailing stuff to my alt? Why is my alt forced to stay in the same FC as me? what about people that don't have a FC or access to a bank?
Retainers are a cancer, the issues i said wouldn't exist if they separated bank and market board.
For all the rest the open post explains already my reasons.
I didn't say that there were not QoL issues that could be improved. But your post talks of these things as if they are huge obstacles, they're not.
If you can't take the time to report someone for harassing you for interrupting a teleport, then what happens when SE fixes that and idiots who harass others for fun find another way to do it? Reporting harassment is more effective in the long run and a major part of fixing issues that relate almost entirely to player behavior.
If you have the time to play two or more characters in different FCs that are fully leveled, it would appear that you have more than enough time to pass things back and forth either via a friend or by taking a short leave of absence from your other FC, in order to use the Company chest in the other FC you are a member of. The problem I have with what you say on this and several other points is the obvious potential for abuse.
I agree there are things that are very limiting, and have become beyond annoying.
I think the top three for me would be:
- Cannot queue for anything with your chocobo out
- Cannot list items for sale on the MB in the event your queue pops while in the retainer menus - this one drives me nuts - I can be right in the middle of trying to list items when my queue pops leaving me unable to finish listing my items for sale
- The pointless cooldown wait time that has to happen every single time you change to any DOW or DOM (outside of a city) - you can go from DOL to DOH or vice versa with no issues, yet as soon as you have to change to a battle class you're forced to sit and wait the timer out. This happens almost daily as I'm gathering and a duty pops.
Abuse, server limitation, RMTs, game balancing, are all excuses that Square Enix used to avoid fixing bad features since the game started.
If other successful MMOs got these features, without any issue, I can't see why all these things in FFXIV would be a problem, placing restrictions everywhere.
Regarding RMTs, I would agree with you if the things they say actually removed RMTs, but we all know that gilsellers are everywhere and are not intimated at all by these "counter measures", in fact we often see threads of people complain about the excessive gil sellers spam in game.
Regarding your previous post, I didn't answer my own questions in the open post, I anticipated some of the answers I know I would get by posting this, or the reasons that SE gave us, which in my opinions are ridiculous.
In your opinion. game balance especially is a reason not an excuse. The fact that you disagree and have another opinion doesn't alter that.
Excessive gil spam in game doesn't in any way touch on the ability to transfer gil from one account to another. Gil spammers probably get around the limitation by having their bots sell common items and uncommonly high prices so the gil accumulated by a bot can be transferred to another account quite quickly without hitting the system limitation. Which BTW, is a way you could use to move gil from one character/account on a server to another character/account. Although it might generate a false positive with SE's RMT task force who are probably watching those kinds of transaction...![]()
I agree with all 3 you posted, this one especially.
Sometimes while changing a price in my retainer, and duty pops, I "panicked" because there are only 3 possibilities:
1. you wait for the dungeon to end and go back to change your price
2. you drop the queue, change the price, and wait for the queue again
3. you hope that someone drop the queue, so you might have some seconds to change the price before it pops again
You have almost one minute to accept the queue but during that time you are not allowed to make a price change.
This is a bad idea as it makes balancing things a lot more difficult. You couldn't have mechanics such as Enumeration if the party size is very variable and it limits the creativity of the designers a lot. It also limits the competitiveness of the raids as it would always favor teams with X players over Y.
As frustrating as they are at times, they add depth to their respective jobs. If you play well you keep your buff and are rewarded with increased DPS. If you do not play well you're punished with the loss of your respective buff and lose out on some DPS. Given these circumstances you're forced to plan your buff and ability usage around the encounter which is directly related to your awareness, knowledge and understanding of your class.
The rotation argument sort of falls into the same category. Simply doing your dummy rotation will often result in a net loss of DPS in many encounters. You have to be able to adapt your base rotation for each situation the encounter presents you with which eventually comes down to knowledge of your job.
+1 Everything else.![]()
Honestly, I don't agree with that, because they actually made some neat mechanics for 24 man raids: the recent weeping city has Ozma with very well made mechanics, then we had cerberus in WoD which is still an amazing boss in my opinion. Then we have other bosses like Bone dragon in CT which was very intuitive, because it required less of "OMG DPS HARDER!" and instead needed more team work and actual "crowd control". There is barely any real CC or kiting required in this game: the last fight I recall something like that was T7 and even then it all boiled down to "OMG DPS HARDER OR WE WIPE".
The excuse of "Well it's harder to balance" it's old: if anything making a 24 man raid more common would actually be more open to new strategies and would actually encourage more people to raid, as 8 man doesn't allow more than 1 class/job/whatever per group, heavily decreasing the chance for someone to find a raid. Although there's one other major trouble with that: the alliance system is broken as hell and, for example, it won't allow group A to heal group B with aoes and whatnot, making each Alliance separated and on their own. If they ever fix that (they won't), then we would have some nice raiding possibilities.
All I'm saying, there is potential and a lot of ideas, a lot more if you just consider that the 24 raids, while much easier, have some of the best mechanics ever created.
Strangely, the 8 man raids feel lacking in comparison, as it it boils down to "do this 100% correctly or you wipe". But that's just me.
Last edited by Voltyblast; 06-29-2016 at 02:54 AM.
I think at least SE's original intention with this was to stop people crowding around like say a quest npc or npc's who trigger cutscenes while on a mount and force people to get off so at least the NPC can most likely still be interacted with.
The thought of twintania or the Zu mount or the gobbue just eclipsing the npc so you can't even remotely select them conventionally cause people stand on top of them with their mount because" Hur Durr, I'm so funneh!"
^
granted some people still do this anyway to troll by just sitting on top of an npc with the mount.
Though you can ultimately get around all that with tab targeting (not that it always likes to work.)
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