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  1. #1
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    No, that's ridiculous. 512 is way more than enough.

    The only way you're even hitting that number is because you're mindlessly recruiting people and purposefully trying to inflate your numbers to hit the limit (not what the FC system is intended for, mind you), which means there isn't going to be any sort of limit that satisfies you anyway.
    (2)

  2. #2
    Player
    Erim-Nelhah's Avatar
    Join Date
    Apr 2015
    Posts
    241
    Character
    Erim Nelhah
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    512 members in a guild is a ridiculously low cap. This needs to be changed with 4.0 if at all possible.

    If you want comparisons, many games cap guilds at 1000 members, but even that's starting to change.
    • IIRC, WoW removed the guild cap entirely sometime around MoP or WoD (could be wrong, but I've definitely seen guilds in the guild listings on larger servers with more than 1000 members).
    • Dungeons and Dragons Online had to remove or raise the cap on guilds there due to a number of guilds hitting their cap of 1000.
    • Finally, EVE Online doubled their maximum corporation member cap to 12,600(!) - the highest actual cap I've ever seen in any game (and yes, there are corps that actually come close to having that many members).

    With that in mind, I think FFXIV could at least double the maximum number of members allowed in an FC. I also think Linkshells and the NN could use an increase as well (double for NN, at least up to 512 for Linkshells).

    Quote Originally Posted by Fynlar View Post
    No, that's ridiculous. 512 is way more than enough.

    The only way you're even hitting that number is because you're mindlessly recruiting people and purposefully trying to inflate your numbers to hit the limit (not what the FC system is intended for, mind you), which means there isn't going to be any sort of limit that satisfies you anyway.
    Tell that to Aureus Knights. We keep a roster of around 500 semi-active to active members, pretty much all the time. I guarantee that we would benefit from a cap increase, and we're not a spammer guild. In fact, while our requirements aren't very strict, we do actually have a formal application process.

    --Erim Nelhah
    (0)
    Last edited by Erim-Nelhah; 06-27-2016 at 06:13 PM.
    Member of The Cimmerian Aurora <TCA>, Gilgamesh
    Level 80 DNC Main
    Dancer is a physical hybrid melee/range class, not a true ranged class. I love it.

  3. #3
    Player
    Luascadan's Avatar
    Join Date
    Sep 2014
    Posts
    31
    Character
    Adahn Yemeth
    World
    Balmung
    Main Class
    Marauder Lv 77
    ノ( ゚ペ)ヽ
    Delete in-actives?
    Edit: A FC Player cap is still dumb.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/333165/

  4. #4
    Player
    worldofneil's Avatar
    Join Date
    Aug 2013
    Posts
    2,650
    Character
    Scott Pilgrim
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Erim-Nelhah View Post
    512 members in a guild is a ridiculously low cap.
    Wow. My FC of 14 people now feels incredibly small.

    Being 512 (more specifically 2^9) it feels very much like a technical limit, but also probably because they don't want "Super" FCs. 512 people is a lot of people and has the potential for massive influence on a server (market prices and even possibly what content is run/when).

    I can't even trying to organise a FC that big, but if you have that many active members... wow. But if they're not active... have a policy where they get kicked if they're inactive for X months and they can re-apply.
    (0)