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  1. #21
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Sokina View Post
    snip
    I genuinely hope you aren't referring to me as one of those being condescending, if I came across like that I apologize. I just disagree with you that the system is flawed in its current state. I dont believe SE designed the enemy list to be an major part of how you gather information on enmity, it is the lowest form of indication we have. Also, I do think changing it to a more obvious indication will change the way some tanks play. It encourages further focusing on the enemy list and it discourages you from using the enmity bars located in the party list - which are way better forms of information. These party bars are what you will have to use if you ever to start stance dancing as a tank, they show you how fast a person is gaining on you with respect to enmity - the enemy bar is far less effective at that. It is better in my opinion, to push tanks to become comfortable with the tools they will need to use in the future, than to spoon feed them information so they don't have to for longer. That, at least to me, is a fundamental change and why I would oppose it.
    (0)

  2. #22
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    I think saying "It doesn't matter to an experienced tank that knows what they're doing" is a bit vain, it's like a master electrician working in the dark because he can't be bothered to change the light bulb.

    Just because you know the setup inside and out, doesn't mean that it wouldn't be safer to fix the unnecessary stuff.
    (1)

  3. #23
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Chronons View Post
    It encourages further focusing on the enemy list and it discourages you from using the enmity bars located in the party list - which are way better forms of information. These party bars are what you will have to use if you ever to start stance dancing as a tank, they show you how fast a person is gaining on you with respect to enmity - the enemy bar is far less effective at that.
    the enemy bar is far less effective at that.
    Isn't that the whole point of the suggestion? To make it more effective? Why is that such a common argument? "Oh, that element isn't very useful, don't bother making it better." Shouldn't the more logical thought process be "Oh, that element isn't very useful, it could use some improvement."
    (4)

  4. #24
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    I would actually prefer a more objective, numerical figure for Emnity. It allows more fine grained tuning of the Tank rotation and allows insights in to emnity generation (e.g. by healers etc etc) mechanics. What we have now is a poor, low precision, low responsiveness "indicator".
    (2)

  5. #25
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by CookieMonsta View Post
    I would actually prefer a more objective, numerical figure for Emnity. It allows more fine grained tuning of the Tank rotation and allows insights in to emnity generation (e.g. by healers etc etc) mechanics. What we have now is a poor, low precision, low responsiveness "indicator".
    That's actually a good point. When people ask me "How much enmity does flash generate", I just give them a random guess that I have no way to prove. Numbers would be nice.
    (1)

  6. #26
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    The system is ok but it is flawed but as a tank you should be switching for ea mob but if there is more than 4 mobs you should have the knowledge to know how much eminity you are gaining. And if you lose a mob it will show you with a red line as a tank you do pay attention to these things. If you cannot do these things i am sry but your being 100%. This is a game not a slave ride for your enjoyment and to be lazy.
    (0)

  7. #27
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Hasrat View Post
    Isn't that the whole point of the suggestion? To make it more effective? Why is that such a common argument? "Oh, that element isn't very useful, don't bother making it better." Shouldn't the more logical thought process be "Oh, that element isn't very useful, it could use some improvement."
    Except that even with the OPs suggestion the enemy list would still be less effective than the party list at providing information on enmity..... but you know logic....
    (0)

  8. #28
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    I think it's fine. TBH, short of plastering huge warnings on your UI, I don't see how it can get more clear than it is.

    For one, I don't think many people in this topic are even getting full information out of the UI. For example, when I am tanking a large pull, if I see an individual monster at slightly lower HP than the others, I will tab to it to check the enmity because it's possible the DPS is focusing it more. If I see certain debuffs up on a mob (like DK, trick attack, etc.) that's also a sign it might need more enmity care. This will happen well before the enmity list will start blinking or whatever. If I see a non-caster DPS not burning TP on a big pull, that's a sign they're a baddie but it's also a sign that they might be single targeting something. If I see a lot of pop-up Medica texts for some strange reason, that's my sign that healing enmity might be a concern.

    God forbid we can't just tunnel vision on an enmity list and actually need to understand and look at multiple things.
    (2)

  9. #29
    Player
    Zensho's Avatar
    Join Date
    Mar 2015
    Location
    Pearl Lane
    Posts
    180
    Character
    Zenmetsu Shogun
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    PLD in FFXI had no sort of enmity light indicators, it was all based on feel! lol
    (0)

  10. #30
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    I'm down for an update, if anything just because this part of the UI is designed poorly.

    A blinking light isn't intuitive and doesn't represent the key data well.
    (1)
    Last edited by winsock; 06-28-2016 at 08:33 PM.

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