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  1. #1
    Player
    DeliriumTrigger's Avatar
    Join Date
    Dec 2013
    Posts
    82
    Character
    Chisana Himitsu
    World
    Yojimbo
    Main Class
    Scholar Lv 70

    Forced to spawn camp at the end of each match in Fields of Glory

    I have been playing Frontlines ever since the first one came out, back when regen would stack and cleric stance was usable. I was looking forward to Fields when it was announced cos I like large scale PVP. After playing it for about 2 weeks, I came to realize that every match, the GC with the highest points gets spawn camped to oblivion by the other 2 GCs which always results to that GC not winning the match. It becomes a battle between the other 2 and whoever can kill or covertly cap the camp of the other GC wins the match.

    Let me compare how spawn camping is useful in other Frontline maps:
    • Secure/Slaughter - spawn camping happens from time to time but mostly done by NIN. Not really a game changer since all the GCs have to kill the nodes in the middle and other 3 places between the spawn camps.
    • Sieze - spawn camping happens but only to push back the team with the highest points. GCs still need to priorities capping and defending towers.
    • Fields - Once all the nodes are exhausted, the team with the highest points will get spawn camped. Probably the only way to possibly win the match is not to get the highest points before that cos the GC with the highest points has no way to fight back against 48 people trying to kill them.

    To sum it up, all matches lead to spawn camping and it's not fun. All the effort done before the endgame gets thrown out the window and it boils down to owning the 1 GC at the final 3 minutes of the game.


    PS: Also an obligatory "Please remove the GC restriction for Frontlines cos it might actually fix the queue problems"
    (6)
    Last edited by DeliriumTrigger; 06-25-2016 at 07:50 PM. Reason: >1000

  2. #2
    Player
    Bigceto's Avatar
    Join Date
    Dec 2015
    Posts
    15
    Character
    Ceto Lionheart
    World
    Odin
    Main Class
    Marauder Lv 60
    3way pvp was always a terrible idea no matter how well your alliance performs your almost certain to get ganked by the 3rd placed team, ofcourse there are ways to avoid this but goodluck controlling 23 other ppl.luckily it doesnt happen too often in 24 man games.
    (1)

  3. #3
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    I actually envy that players on your datacenter are so rational. On Aether most matches are "team a engages team b, team c cleans up nodes, team a+b still fighting while team c takes win" xP
    (6)

  4. #4
    Player
    DeliriumTrigger's Avatar
    Join Date
    Dec 2013
    Posts
    82
    Character
    Chisana Himitsu
    World
    Yojimbo
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Bigceto View Post
    3way pvp was always a terrible idea no matter how well your alliance performs your almost certain to get ganked by the 3rd placed team, ofcourse there are ways to avoid this but goodluck controlling 23 other ppl.luckily it doesnt happen too often in 24 man games.
    Personally I'm OK with 3 way pvp as you have to temporarily work with the other GC to push back the other GC. Not sure how the situation is in other DCs but from time to time there is someone who leads the team using Alliance chat.

    In other FL maps, getting push backed by 2 GCs isn't game changing. In Fields, it's a different story.
    (0)

  5. #5
    Player
    DeliriumTrigger's Avatar
    Join Date
    Dec 2013
    Posts
    82
    Character
    Chisana Himitsu
    World
    Yojimbo
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Enlial View Post
    I actually envy that players on your datacenter are so rational. On Aether most matches are "team a engages team b, team c cleans up nodes, team a+b still fighting while team c takes win" xP
    It happens on Elemental too but from time to time, someone leads the GC.
    (0)

  6. #6
    Player
    DeliriumTrigger's Avatar
    Join Date
    Dec 2013
    Posts
    82
    Character
    Chisana Himitsu
    World
    Yojimbo
    Main Class
    Scholar Lv 70
    My suggestions to limit spawn camping are the following:
    • Give players who just respawned a temporary immunity buff similar to Secure/Slaughter. This allows GCs not to be completely overwhelmed by the 2 other GCs spawn camping then.
    • Add pathways accessible only by the GC the player is in to escape the spawn camp.
    • Make nodes appear until the last minute.
    (0)

  7. #7
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    I don't necessarily see a problem with this. If you're the team in the lead, you have to hold out for the last little bit against the two other GCs and prove that your GC is actually good at PVP, and not just the luckiest when it comes to being on top of RNG crystals.
    (2)

  8. #8
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,471
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Enlial View Post
    I actually envy that players on your datacenter are so rational. On Aether most matches are "team a engages team b, team c cleans up nodes, team a+b still fighting while team c takes win" xP
    Yeah I'd kill for such coordination. But instead, we get players that just wanna tunnel into one objective, ignoring the match itself.
    (0)

    http://king.canadane.com

  9. #9
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Beckett View Post
    I don't necessarily see a problem with this. If you're the team in the lead, you have to hold out for the last little bit against the two other GCs and prove that your GC is actually good at PVP, and not just the luckiest when it comes to being on top of RNG crystals.
    This, and if it never works, just sneak to the other OPs and let the 2 other GCs fight for yours. Wait... That would require communication and teamwork lol. nvm...
    (1)

  10. #10
    Player
    crazedtoo's Avatar
    Join Date
    Aug 2013
    Posts
    41
    Character
    Crazed Demeter
    World
    Midgardsormr
    Main Class
    Astrologian Lv 70
    I have to agree with Enlial and Canadane...on Aether we tend to just bang our heads against another GC so we can fight for second.
    (0)

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