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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Granyala View Post
    b) story got taken care of in a DF-able tourist mode.

    Esp b could have hurt savage clear rates. Why bother wiping 200x on a boss that you have already beaten as a weaker version?
    Because they like the challenge? SE split off the story because it gated far more players that were only interested in the story. I doubt raiders care all that much. Most of the ones I know do the harder content for no other reason than they enjoy the difficulty, and seeing whether they can top themselves or not later.
    (2)

  2. #2
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Because they like the challenge? SE split off the story because it gated far more players that were only interested in the story. I doubt raiders care all that much. Most of the ones I know do the harder content for no other reason than they enjoy the difficulty, and seeing whether they can top themselves or not later.
    Most of the people YOU know.
    But you must be aware that challenge seekers are only a tiny fraction of the playerbase. And that's okay, I don't think SE expects huge savage participation, after all it's supposed to be fringe content for the elite that dares.

    People here seem to think that to small a percentage cares about raids, which leads to recruitment difficulty, which in turn leads to them wanting raiding to be more rewarding so people get bribed into it so they can keep a stable roster more easily.

    I tried to tell them that this wouldn't work, because they'd get tons of raiders that don't have the correct mindset for challenge seeking, leading to all kinds of nasty raid drama. Alas, no one listens.

    Quote Originally Posted by Caelum_Dragguell View Post
    As far as the current state of raid rewards go, the rewards last for maybe 3-6 months tops (this is being very generous) within obtaining them.
    Raid rewards (except titles and mounts) always last till the next raid Tier is released.
    That's roughly 6 months.

    Quote Originally Posted by Brian_ View Post
    The third failure is their complete botching of the reward to difficulty tuning ratio of Savage -- an issue compounded by the first two problems creating no fluid or natural progression path into the Savage tier of difficulty.
    I still think it would have been better if Savage rewarded vanity only. Unique set models, dyable, maybe cool particle effects as options.
    Such rewards are decoupled from the item level treadmill and withstand the test of time much better than random stat gear that looks like the normal version and gets replaced as soon as new content hits.

    Quote Originally Posted by Brian_ View Post
    IMO if you're a PvE game, you need real PvE progression. Not a huge wall between 90% of the game's content and the hardest 4 fights of the game.
    Agreed. SE essentially made the same mistake Blizzard did.
    Whole game is easy peasy... want to raid -> vertical mountain climb in difficulty.
    (3)
    Last edited by Granyala; 06-23-2016 at 07:39 PM.

  3. #3
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Granyala View Post
    People here seem to think that to small a percentage cares about raids, which leads to recruitment difficulty, which in turn leads to them wanting raiding to be more rewarding so people get bribed into it so they can keep a stable roster more easily.

    I tried to tell them that this wouldn't work, because they'd get tons of raiders that don't have the correct mindset for challenge seeking, leading to all kinds of nasty raid drama. Alas, no one listens.
    The idea is to get more people trying raid content so that they can figure out if the content works for them or not. It's about helping people develop a taste for the challenge, the teamwork and camaraderie, the shared accomplishment, etc. As is, many people don't even give it a try at all. I've met many people who were intimidated by the content and the stories they've heard about it, just couldn't find a group that fit them because of the tiny raiding community, or got a taste of the worst of PF and gave up.
    (2)
    Last edited by Brian_; 06-23-2016 at 07:51 PM.

  4. #4
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Brian_ View Post
    As is, many people don't even give it a try at all. I've met many people who were intimidated by the content and the stories they've heard about it
    Yah, but making savage more rewarding is not the answer.

    Savage is supposed to be brutal. People are supposed to be intimidated by difficulty like that.

    What we need is not "moar epixx" for savage raiders to feel "speshil".
    What we need (what you already stated) is a proper PvE progression path, so people can gradually build up skill and confidence to tackle savage eventually as opposed to getting chased over the plank into water infested with sharks that have lasers mounted on their heads and subsequently having a bad time.
    (4)

  5. #5
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Granyala View Post
    Yah, but making savage more rewarding is not the answer.

    Savage is supposed to be brutal. People are supposed to be intimidated by difficulty like that.

    What we need is not "moar epixx" for savage raiders to feel "speshil".
    What we need (what you already stated) is a proper PvE progression path, so people can gradually build up skill and confidence to tackle savage eventually as opposed to getting chased over the plank into water infested with sharks that have lasers mounted on their heads and subsequently having a bad time.
    It doesn't matter how smooth or well constructed your progression path is if there is no light at the end of the tunnel or carrot at the end of the stick. I do a job that I generally like but if I wasn't paid an appropriate salary, you can bet I would still be unhappy.

    Should I work for the pursuit of a passion? Sure. That doesn't mean you shouldn't pay me appropriately for my time.

    Should I raid for the pursuit of the challenge? Sure. That doesn't mean I shouldn't be appropriately rewarded for my accomplishments.

    And to anyone who says it's not fair -- what's not fair? If someone works for a reward, is the reward not deserved? I am a person who believes that you reap what you sow. If you don't want to put in the time, effort, and dedication, you live with what you end up with. But, I am also a person who believes that everyone deserves a fair shot. Currently, that is far from reality. Fix the system so that everyone has an equal shot at the top and plenty of reason to pursue that goal and if they still choose not to go that route, then they have to live with it. If raiding is not for you, then there needs to be alternative progression with rewards equally balanced in terms of dedication = reward.

    But really, I kind of feel sorry for SE sometimes. Just take a look at the i210 relic step. As they clarified, at release, it was one hell of a grind because they needed to make the effort required equal to that of clearing A4S. It still fell WAY short of that standard but still the outrage was rampant. The criticism they received for a copy and pasted ARR relic quest-line was well deserved but all the crying about the grind just went to show how little this player-base is interested in actually working for their rewards. Why I only kind of feel sorry for SE goes back to my point about reaping what you sow -- SE has fostered this type of community by constantly just giving out stuff for free.
    (3)
    Last edited by Brian_; 06-24-2016 at 05:49 PM.

  6. #6
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Venur View Post
    Why raider would need to have funier items then none raider ?

    But it doesn't make sense to claim that raider need cooler stuff because they raid.
    "Cooler stuff", can you explain what you mean with this before i jump into wrong conclusions?

    Quote Originally Posted by Granyala View Post
    Raid rewards (except titles and mounts) always last till the next raid Tier is released.
    That's roughly 6 months.
    Yes and that's a very bad thing, i see very well how hardcore FC players on my server spend their time in Idylshire doing nothing while on full i240, and why do they do nothing? Because there's nothing for them to, they accomplished the best there is do accomplish, and this has been going on even before 3.3 hit.
    (0)