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  1. #1
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    PIE does not affect the duration or the amount of DMG. The damage tics are based on the mobs HP and takes a percentage of it's max HP to calculate the damage. There is a cap to how much damage each DoT spell can inflict as well. So, while you're fighting a NM, the DoT spell is usually strong per tic when applied, but the spell is not going to stick as long as it would on a normal field mob because it's completed it's capped dmg amount so quickly. Still... even so, the damage done with these DoTs is a pretty healthy chunk of inflicted damage.

    This is what makes DoT spells for THM incredibly deadly, overpowered, and one of the big reasons THM are such great soloers offensively. You can get by with just allocating 80PIE and use m.acc rings on top of an Ornate Scepter to save most of your points for capping VIT and having enough MND for a viable amount of MP. The modifiers through stat allocation are pretty marginal past a certain point anyway and you start to get diminishing results whether it be a melee or a mage anyway. This is why you mostly see VIT and MND builds with little focus on the att, acc, m.acc, m.att stat modifiers.

    Long story short, atm stacking magical acc is superior to stacking PIE through gear. Let's not forget though that all of this will inevitably change in the future when they simplify stat modifiers and nerf DoTs. There is no question that it will be in effect very soon. Soon being when Japan gets back on their feet.
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  2. #2
    Player
    AriNahoki's Avatar
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    Mar 2011
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    Character
    Ari Nahoki
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by BruceyBruceyBangBang View Post
    PIE does not affect the duration or the amount of DMG. The damage tics are based on the mobs HP and takes a percentage of it's max HP to calculate the damage. There is a cap to how much damage each DoT spell can inflict as well.
    I never heard of this theory, but I'm interested in if it's true. Is there any evidence supporting this you can cite?
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  3. #3
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    Quote Originally Posted by AriNahoki View Post
    I never heard of this theory, but I'm interested in if it's true. Is there any evidence supporting this you can cite?

    I can't say it's true for the damage part however, it is true for the time deference. My DoT's on the NM's I notice last for about 10-15 seconds and they're gone. But on a field mob they could last up to the whole duration of the fight or long enough for me to even re-cast them on to it. The damage from what I can see on field mobs are deadly. DoT's alone can sometimes kill the mob. For NM's it seems the longer into the fight though, the more resistant they get to any type of DoTs you try to cast on it.

    For my THM, I have all Pearl Rings (Mag acc.) set of 4. Piety may raise the magic acc., but I do not see a direct result of magic acc. boost when I apply more piety rather then adding the rings I see my magic acc. rise in the gear/equip screen. I figure it this way, the more acc you have the better chance of your spells/dots landing the more damage in the long run. I am a firm believer of "If I can't see it, it isn't working." and since I can't see piety boost and it doesn't feel like it kicks up magic acc. then it doesn't work imo.
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  4. #4
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by AriNahoki View Post
    I never heard of this theory, but I'm interested in if it's true. Is there any evidence supporting this you can cite?
    It isn't EXACTLY concrete, but when you do a solo build it's pretty obvious when you take on Red conned monsters.

    When fighting Orange conned Drakes, sticking Poison II, Bio II, Dia II would deduct 8% (low balling this) of it's total HP per tic. Inferno Drakes have between 4800-5200 HP. With all debuffs applied that is 384-412 DMG per tic.

    If the DMG based on PIE were true, and my 80PIE causes 384-412 DMG per tic when I land all debuffs, it should apply to other mobs I fight. However, this isn't the case. It actually has a base amount of HP per tic then expands based on the mob's max HP. You can apply all debuffs to a mob with just 1,000 HP and the per tic will retract to a lower figure (not extremely low, but certainly lower than 384-412). When, according to my numbers based on a mob with 4800-5200, should kill it in just a few tics.
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    Last edited by BruceyBruceyBangBang; 03-18-2011 at 01:59 AM.