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  1. #1
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Still not warming up to this mode here. Still feel a little cold to it (ha.)

    It seems to be 80% standing around/running around, 18% using your DPS rotations on ice then running away, and maybe 2% PvP if we are lucky. Even in 72 man the map feels way too big. The multiple height levels is annoying too, wtb some Allagan jump pads like we had in slaughter. I mean, my mount is cool and all, but I would really like to actually be doing things not running around (I have plenty of time running around on my mount waiting for the queue to even pop)
    (4)
    Last edited by Titor; 06-22-2016 at 07:11 AM.

  2. #2
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Titor View Post
    It seems to be 80% standing around/running around, 18% using your DPS rotations on ice then running away, and maybe 2% PvP if we are lucky.
    I agree this is Shatter's weakest point. When I get 24 Small Ice, I ready my /doze emote. It's not even that non-Ice objectives aren't rewarding (kills and bases can rack up tons of points), it's that they're not necessary, so unless one team is feeling aggressive today, everyone just enters this uneasy half-hearted truce standing around waiting for the next Data piñata.

    When a match gets aggressive (for whatever reason), it's actually a lot of fun because time between Ice is actually interesting, and the race for the next Ice can become bitter and deadly (another reason I really like 24 Large Ice). Matches become dull when everyone is colluding to avoid conflict so we can Stone Sky Sea in peace (but I blame the design for making this viable).

    It would help if the path between bases was a lot less convoluted and time-consuming. Right now, if everyone's standing around and I want to go try to do something sneaky, I either take a suicidal path down the enemy's choke-point corridor (where all 8 or 24 enemies are standing around waiting for Ice), or I take such a long scenic route around the edges that by the time I get to my objective, whatever I was doing has usually lost its purpose.
    (0)

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