Honestly, I could give you some Pld specific tips for what to do here, but it's not really a Pld specific problem. It's a general tactics problem and a problem with the pacing of the match; wherein everyone in the match is allowing it to stagnate instead of being proactive. In my opinion, you shouldn't be trying to look for the best way you can fit into this situation as a Pld. What you
should be doing is trying to avoid this situation entirely, because it's kind of pointless. As you said: ranged dps just sort of pick at one another, and healers heal the dmg. Melee who try to commit either die or are forced to retreat, and Healers are still healing the dmg. Everything is kept more or less neutral between the fighting teams. So, the better question is: why stay locked in a stalemate when you could be doing other things?
When I'm in a similar situation, the very first thing I do when a Shatter Point dies is start looking for my next objective. Unless the enemy is kicking in my teeth (in which case I have a clear objective), I have my map open, and I'm assessing the field. If there's a node up, then the choice is easy. If not, then I have to prioritize my options:
- Withdraw and Scout
- Withdraw and Capture.
- Full Attack.
- Full Defense.
*Side note: For the sake of space, I'm avoiding A LOT of details here, but at the very least I should clarify that I
do not consider anything less than two teams vigorously trying to murder one another "combat." If people aren't dying, then it's not a real fight. Shyly giving each other love taps while the healers act as chaperones does not count as an attack or defense, not to me anyway.
After a Shatter Point dies, these are the things that are running through my mind, and I'm trying to decide which is the
best option for my current circumstances. Often, a good leader will decide for you, and you just have to follow in. However, even if that's the case, you should still be trying to anticipate that decision so you can react to it faster. The idea is to keep your (and your team's) momentum alive. Stagnating in the middle of the map getting into a tickling contest helps nothing. Staying mobile and having a concrete purpose, on the other hand, is always a benefit. The only problem is making sure that your team is also on board. Most often, that requires having someone making shout outs in the chat box; however that's not the only way to instigate movement.
You should keep in mind that, like all past FL game modes, Shatter is an exercise in
mob mentality. The first person to act can cause a ripple in the team, especially if that act is
visible, decisive, and
within the general shared mentality of the mob. Jumping onto your mount while in the middle of your party and sprinting away from the enemy, for example, is a sure fire way to tell people without words that it's time to move. If your team's general mentality is passive (they don't strike you as over aggressive people who want to fight), then chances are someone in that group will also mount up and follow you. They might not know exactly what you're doing (they're not psychic, after all), but they'll know you're doing
something. That's a hell of a lot better than nothing. You just have to get a feel for the mood of your mob to know what actions they are most likely to respond to. If they're hyper aggressive and are out for blood, the chances are good they are more likely to respond to a full attack then they are to a withdraw. They could also prefer capturing to scouting, etc.