Now let the first thing I say be that your well-thought post is appreciated. It's refreshing to see something more than the usual mundane bullsh** that people post.
Aside from that, I will argue your points. Quoted above because this is something that does affect me. I play MMOs for a sense of accomplishment, that's my fun in the game. And a quick note, I just rerolled on a new server less than a week ago. Now, I cannot speak for everyone, but I would imagine most feel the same. I got level X, woohoo, person B just got 20 levels in the same time it took me to get this one level because I like that sense of accomplishment. Whelp, they just stole it away from me.
No, you don't have to do it in the slowest way possible. But you also shouldn't be able to breeze through 35 levels in less than a day. I mean, not to sound offensive, but you really see no problem with this? This isn't a single-player game. This isn't a action platformer. It's an MMO, and a game that makes it that effin' easy is a game I will not play.
Thus is why I made this thread in dear hopes that it will not remain this way. Big fan of the Final Fantasy series, especially XI, and the above point really destroys the game for me, and I would think most others who invest their time in this game.
Half the fun of party play is meeting new people and working with them. Random pickups are fun and I look forward to that coming back. Party with your LS all the time and things stagnate. Variety is important.
You obviously didn't read my next post. Or was it the third? Doesn't matter. Someone else had already said this, and I already responded. For your benefit, I'll say it again. Don't assume I'm a hypocrite.
An LSmate and I simply tested it because we noticed ridiculous XP gains without even trying. So we put it to the test and tried to see just how ridiculous powerleveling was. Do I plan on doing this regularly? No. Do I plan to be complacent with it? Hell no. I mean, come on, chains when a member in your party is 25-30 levels above the mob? This is silly.
This issue being "small" is your opinion, and it seems to be a strong one. However, mine is just as strong. It should, at the very least, take a week to get to 35 if you're playing at least 4-6 hours a day. And that is being generous compared to most MMOs in the past. But in a couple hours, let alone days? How is this a small issue? Is this seriously where MMOs are going to evolve?
If so, I hope a company keeps true to the genre. And I hope that company is SquareEnix. If it's not SE, my money will go elsewhere when the time comes.
Trust me, to 90% of the players it is certainly not a "gold medal" sport. To those whom it was, they were generally egotistic and disliked. It's not about the "gold medal," it's about the fun you have along the way and the sense of accomplishment you feel.
As I have said, I am fairly confident the majority does care. But I could be wrong, and if I am, I have outgrown the genre because if that were the case, the majority would want something for nothing and those are not the kind of people I want to spend time with.
In this hypothetical situation, if your friend didn't want to level up with you with a level 1 class or simply he didn't have one to switch to, you do it with another person or just solo, whichever you please. No, you should not be able to get to his level within a couple hours. It goes against what MMOs, in essence, are.
That really depends on how you go about grinding. Sure, you could run in circles bashing low-rank enemies, or how we were doing it pre-1.19. But guess what? Things have changed a bit, right?
You can test your skill with friends on higher rank mobs where it takes some strategy to grind with higher rewards. And, once you have figured it out, you can teach it to random pickups when your friends aren't around.
Or yeah, you could run in circles and kill low-rank mobs. If you were to do that, I would understand your point. But it's no longer mandatory.
I already explained the fallacy of this above.
Again, touched on this, but I will respond further.
Don't run with randoms? Yes, let's just isolate ourselves from people outside our linkshell. Because everyone outside our linkshell must suck and aren't worth partying with because they're not in our shell. Yes, let's have that tunnel-vision. Great idea.
If someone is powerleveled and doesn't bother to learn his job, he will require a crash-course that could be devastating in a high-difficulty strategy-required endgame event. Sure the player may do just fine, but this isn't always the case. When you learn to use each skill as it comes because you take time in leveling, you know when to use it and its pros/cons in a given situation.
Slow-leveling players sucking, as in your example, probably have failed time and time again and generally shouldn't be playing. Either that or they have a mental disability that most are reasonable enough to understand and work with.
3. The issue in question is being able to skip the entire game, not the whole "competition" point you're making. I don't know about anyone else, but once upon a time it was considered a game-breaking issue to be able to do that. What was the point of devs even tossing in content in-between?
Hey, I have an idea. Let's just make a new MMO in which it takes a day to cap and there's no content other than endgame and pvp. Oh wait, that exists. Which game was that again? Oh yeah, go play that if that's the kind of gameplay that gets you going.
4. See above. Content is something important, believe it or not. People tend to complain when there's none of it.
100% boost? Okay, that's fine! Well, as long as it wears off after a certain level. XI did something similar, remember those signet rings?
But I can't even put a percentage of extra EXP on this because the receiving end isn't even trying as someone AoE's a group of 20 mobs and the guy gets 1-15 just like that. An exaggeration, I haven't tested if that's possible yet, but do you see where I'm going with this? It's too much.
Powerleveling is part of MMOs, but it should never blatantly break a game.
I touched on this above as well. But in addition, you should seriously consider picking up another job when you have the opportunity and time to do so with your girlfriend. The game would get boring if you played the same role every time. Use it as an excuse to experience something new.
The job system has been a hallmark of Final Fantasy since the first title way back on Nintendo.
Anyway, I hope I didn't offend. However as I said, my opinion is just as strong as yours in this matter. Also, I don't harp on Christians, at least not to their faces. To each their own. However, this is a game that's democratic to a degree right now. If it were the same in a real-life situation where Christian decisions were making a huge negative impact on my life, you best bet I would try to change it.



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