I'm ready for big changes. They play it far too safe. Gear upgrades are minimal stat bumps with nothing interesting going on. Patch progression is remove the old tomestones, add in new tomestones, add 2 (used to be 3) dungeons, an 8-person raid, and then a 24-person raid with catch-up item boosts. Even something as absolutely interesting as Nyzul Isle in FFXI is going to be coming to FFXIV in what appears to be a weaker form since the rewards are looking to be just cosmetic and "save data" is based on party composition instead of personal progress. That appears to mean that you can't grab 3 other people who have cleared up to floor 40 and begin on floor 41; you have to have the exact same 3 people you ran with before or you're starting back on floor 1.

It just seems like their content (apart from story) is just a cycle of stagnation with elements borrowed from FFXI but not implemented nearly as well. So, yeah, sign me up for shaking things up.