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  1. #31
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FoxyAreku View Post
    What part of an astrologian's healing kit relies on RNG?
    There is 1 Proc for healing:

    Casting Benefic has a 15% chance the next Benefic II will have no cast time.
    (1)

  2. #32
    Player
    Miyha's Avatar
    Join Date
    Oct 2015
    Location
    The Azim Steppe
    Posts
    290
    Character
    Miyha Manaya
    World
    Behemoth
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by TankHunter678 View Post
    There is 1 Proc for healing:

    Casting Benefic has a 15% chance the next Benefic II will have no cast time.
    Lol, almost forgot about that one. :'P Insta-Benefic II has come in very handy in many a clutch-heal moment... just as Free Cure has for many WHMs.

    Personally I prefer the insta-cast, but that's just because I have absolutely no MP management issues on my AST so long as I'm not perpetually ressing. (Never did, even before the AST adjustments in that department.)
    (0)


    "・・・イイ!"
    Let's be friends! Use my recruitment code to get cool stuff: R24ZGHF4

  3. #33
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90
    I main AST ever since it was released (yes, released AST... oh well, I love the job) and regardless of the card I pick there's always a use for it.

    If, and a big if, you had no other options with cards than to directly use it on whoever you're targeting, then yeah the RNG on it would be a pain. But you can: +Use it +Royal Road it +Save it +Redraw it. There is something useful you can do with all your cards regardless of which one you pick. If you're one of those AST that can only work with AoE Balance then you're doing it wrong.
    (0)

  4. #34
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by TankHunter678 View Post
    There is 1 Proc for healing:

    Casting Benefic has a 15% chance the next Benefic II will have no cast time.
    Quote Originally Posted by FoxyAreku View Post
    That isn't actually needed to accomplish anything. Lets not nitpick. :P
    /sigh.....
    (5)

  5. #35
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Teraluna View Post
    For some games rng can have a place, I'm thinking ftp mmo lockboxes, where players bank on the 0.000001% chance of getting something more than the usual healing potion out of these.

    But a vital role in a group should never be reliant on a lucky dip mechanic. To me, this just comes across as a gimmick for gimmicks sake. Any and all classes should rely purely on player skill, not I just happened to get the right card at the right moment in the middle of a hectic boss fight.

    More needs to be done with the card draw mechanism. Keep the boon selections but remove the rng. It's an important role - not a lockbox.
    http://finalfantasy.wikia.com/wiki/Gambler_(job)
    (0)

  6. #36
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Wanna have a heal-off, OP? ;> Let's see who's better able to keep the party alive. Parse DPS too while you're at it, because WHM can't do shit to boost party DPS while AST can in several ways. A skilled AST is superior to a WHM by far, even with the "RNG" element. The trick is learning correct card/CD management. I cannot begin to tell you how many times I have been the one to rescue a run over my WHM healing partner.
    Now now, AST is fine and all, but let's not act like your job's shit doesn't stink or something.

    A skilled *player* is almost always going to be superior than an unskilled one, let's leave it at that, shall we?
    (3)

  7. #37
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    ASTs are in a good place.

    They have great healing throughput, despite having a smaller toolkit than WHMs. The cards are really just icing on the cake.
    (0)

  8. #38
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    AST is fine overall. Having Enhanced Spear will make it "kinda" powerful for AST (Which I always did this at frontline for infinite Lightspeed :3 )
    (0)

  9. #39
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by NorthernLadMSP View Post
    Apparently, OP knows nothing about AST because RNG plays absolutely NO part in their healing ability.
    Healer is a generic description - as you know full well.
    If I was going to use the full description of the Astro - Healer/Resurrecter/Skill Buffer/Shield Applier/Target Reducer etc - then the text limit would be reached pretty quick.
    It takes up a healing spot in groups. It's described as a healer by the game's own developers - who expect the player base to recognize that it's a generic term.
    Most of them do.
    And it's a healer (note - generic term) that has introduced an rng gimmick for 6 of the class abilities - for no apparent reason other than to bring 'roll the dice luck' into a class.
    Class performance should be down to player skills, not rng for around 20% of the class skills list.
    (2)

  10. #40
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    If there was no RNG gimmick to the cards they would each have to have a 1-2 min cooldown.

    At which point they would lose their flavor. It would be "press this button for more damage" "press this button for shorter ability cooldowns" "press this button to provide MP regen" "press this button for TP regen" "Press this button for attack speed" "press this button for more defense".*

    What we have now is thematically built around how we manipulate the cards we have been dealt to alter the fate we have been dealt.

    Which means a good chunk of the difference between a bad AST and a good AST is decision making in how they handle not only the situation around them but the cards they have been dealt.


    *Not to mention the ability bloat on our bars.
    (2)

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