Well, not sure what my FC mates found to be so great about it that they never came back to the game, but their never having come back is an example that currently, for a lot of people, this game just doesn't have the content/fun/whatever that really makes some people want to stick with it. I know that the vast majority of us here on the forums love the game. That's why we're here on the forums. We have a passion for the game that leads us to spend time outside the game on a forum for the game so that we can talk about the game. The problem I've seen over the course of time that I've been playing, which is since December 2010, if not a little bit before then, is that for some reason, people play this game for a while and then they quit and move on and don't come back. Now I understand that there are plenty of exceptions considering a lot of people take breaks from the game, but even the friends that I was playing the game with around the launch of ARR and for some time after, who are avid FF fans, have quit with no interest of ever coming back.
To me it seems that either there is a problem with the current model, or the game is missing something that I can't quite put my finger on that would increase player retention. With this particular thread being about the jump potion, and while I have stated that I don't really like the idea of people being allowed to essentially not "earn" their way to level 50 or whatever content the potion would unlock for them, I feel that it may at least increase the number of people who would join and actually stick with the game for whatever amount of time that they find the game to be enjoyable for them. I've emphasized how hard a time that I personally have had with getting even just one person to join the game. Just....ONE.....person. So, when a new player joins the game to play with their friends, it could potentially be beneficial to allow them to skip a lot of the "work" so that they can get to the "fun", if end game content is more along the lines of what they consider fun with their preference being to run end game content rather than having to get through all of the MSQs and low level content first.
A lot of people say, well if a new person joins they can still play with their friend(s) and they can just do low level content. While this is a very true and valid statement, not only does it hinder the existing players progress, as they have to take the extra time to also do low level content to help their new player friend, but it could still cause the new player to not want to continue playing the game when they find that they have to do so much content to even get to the endgame content which could potentially be the primary reason why they wanted to play the game in the first place so that they could run endgame content with their friend who recruited them. Or they may not want to have to spend so much of their free time to game, having to go through so many MSQs and so much low level content, before they could be near being on the same level as the friend who recruited them.
Edit: To add to this, there are a lot of people who say that if we allow players to skip content they won't know how to properly play their jobs because they will have been boosted to level 50, have many skills available, and no idea how to properly use said skills which will cause for us to have bad experiences dealing with these players. In some cases this may be true, but with the number of guides available on the internet and with this game being incredibly easy to pick up and play, I would have to say that any monkey with half a brain willing to dedicate their time to learning how to play their job efficiently will have no problem whatsoever picking up and playing the game. Seriously, there's not really that much content in the game that is even remotely difficult and learning to play any job in the game is really not that difficult. I think we can all agree that 99% of this game is casual content.



Reply With Quote

