
Originally Posted by
HeavenlyArmed
So how do you add this sort of thing, where we have interesting stats to play around with and other content outside of raids that means something? Well, the latter part is already on its way to being taken care of. Diadem/Exploration revamps could be coming as early as 3.4 to make that less mind-numbingly boring, and Deep Dungeon is another concept that, like Diadem, has a lot of potential in this regard. So there's the interesting non-raid content, but how do you make it worthwhile? Well, materia asa primary reward is a good start. Though 24-mans and Aquapolis already do a good job of providing standard materia. But, what if new materia were added to these kinds of content as a reward, materia that unlock set bonus effects that actually change how your job is played slightly? Or maybe something else? Maybe it could be something as simple as allowing extra stat allocation for completing the content on that job? Meaning you go in and fully clear Palace of the Dead or kill the highest ranked mob in the Diadem revamp, and it drops an item that increases your stat allocation for the job you're on when you use it from 35 to 37? A small thing that players would have to be insane to require from someone, but something that players can use to meaningfully progress their character outside of the current content options. This is the type of thing OP is looking for, and it's a strawman to claim otherwise. These things wouldn't alienate the casual playerbase nearly as much as most of you seem to think it would, wouldn't be very hard to implement development wise at the simplest end, and would give players other reasons to log in and look forward to it.
Moving forward on the more interesting stat issue, there's a reason it's important to start discussing this now. In a recent interview, Yoshi-p clearly said that the team is considering removing the accuracy stat due to a number of very obvious issues it has. While this wouldn't be happening any earlier than 4.0, it's important for us as players to talk about as it means there's room for another stat to be added to gear as a standard secondary stat. What stat might they add? Well, in my opinion this is one place where it really is best to look at WoW. I speak of the Mastery stat, a stat that affects each class differently that exists on general gear, and has some sort of effect that may adjust how you play. I think a stat like this would be absolutely perfect for FFXIV, as it would solve the issue of gear being boring that many people complain about, and do so in a way that is accessible due to being a standard stat on gear. How would I have it work? Add new traits for it to affect on each job, such as a trait for DRG where the more mastery you have the less time using a Gierskogul removes from your Blood of the Dragon, or one for BLM where you have a very very small chance to proc Firestarter with a Fire IV, and with more of this stat that chance increases. And the ideas could continue flowing for each different job. In my opinion, if accuracy does get removed from the game in 4.0, this would be the ideal stat to replace it with.