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  1. #151
    Player
    Caelum_Dragguell's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    63
    Character
    Cahir Couteau
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Underdog2204 View Post
    It's all just an illusion but this illusion is intrinsically toxic to MMO communities and therfore - Do not want at all.

    So these minor things people are saying they want do not change a thing unless there is a complete overhaul of the game mechanically so again - Do not want at all.
    You seem so vehemently against any change whatsoever. If you are so against this and have this many claims on why it should not exist, I insist by all means that you list other games that have done this, how they did it, what system they used SPECIFICALLY, The content applied to said game, How the community reacted or dealt with it, and how you felt about it while PLAYING THE GAME. If you have not played games with aspects of the change we are seeking out then please keep your thoughts to yourself as they are products of Hearsay and are parroting the words of others in this case.
    (2)

  2. #152
    Player
    Zadist's Avatar
    Join Date
    Jun 2015
    Posts
    104
    Character
    Zadist Seroquin
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    That was just a quick example. There could be other things such as increasing the potency of a certain action or adding an addition effect. And the only times you would see people requesting you have a certain piece of gear is in high end raids. Df dungeons and all other content remains unchanged. And if you can't tolerate people preferring a specific piece of gear for hardcore raids...then you probably aren't doing them in the first place.
    (1)

  3. #153
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Caelum_Dragguell View Post
    You seem so vehemently against any change whatsoever. If you are so against this and have this many claims on why it should not exist, I insist by all means that you list other games that have done this, how they did it, what system they used SPECIFICALLY, The content applied to said game, How the community reacted or dealt with it, and how you felt about it while PLAYING THE GAME. If you have not played games with aspects of the change we are seeking out then please keep your thoughts to yourself as they are products of Hearsay and are parroting the words of others in this case.
    How about you instead you explain how those stats will actually affect gameplay instead of everyone dodging the question? Because you are saying it should affect mine since such changes will effect everyone. It's one far simpler to answer to the one you have just asked and is relevent to this actual game not ones of yesteryear. Neither am I interested in looking back with rose tinted glasses and saying "things where so much better back in the day". One I was a teenager with far more time on my hands and two I'm interested in the now.

    If there is a decent answer I might then agree if there isn't then I probably won't. The fact no-one has answered it does nothing to change my mind (something I am quite happy to do).
    (3)
    Last edited by Underdog2204; 06-19-2016 at 04:03 AM.

  4. 06-19-2016 03:54 AM
    Reason
    Deleting

  5. #154
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    They should remove the combat entirely, imo. Final Fantasy was never really about fighting monsters.

    Dunno about you guys, but I play Final Fantasy games for the glamour.

    Meaning the only FF games that exist are LR, XI, and XIV.

    Also LR and XI didn't mainly revolve around combat. I know there was like, quests, and stories, and stuff but that was all just a Saw-esque trial to test if you're willing to cry and bleed for your pretty dresses.

    Basically XIV should just go full Gaia Online.
    (7)

  6. #155
    Player
    Zadist's Avatar
    Join Date
    Jun 2015
    Posts
    104
    Character
    Zadist Seroquin
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Healer A: I like to dps as much as possible, if I have this robe that has a good bonus to healing potency percentage I can afford to dps a bit more and when I pop out of cleric stance i won't have to heal as much and can go back to cleric stance.

    Well then you have:

    Healer B: I'm not so comfortable with my healing abilities just yet and I run out of no quickly, but I got this staff that increases my mp refresh rate so I can keep up better.

    Tbh I think your problem is that you are interpreting why people want these changes. There aren't going to massively zomg brand new game changes. They aren't that major is exactly the point. It is just that blindly chasing item levels is rather boring.
    (5)

  7. #156
    Player
    Caelum_Dragguell's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    63
    Character
    Cahir Couteau
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Underdog2204 View Post
    If there is a decent answer I might then agree if there isn't then I probably won't. The fact no-one has answered it does nothing to change my mind (something I am quite happy to do).
    Quote Originally Posted by HeavenlyArmed View Post
    So how do you add this sort of thing, where we have interesting stats to play around with and other content outside of raids that means something? Well, the latter part is already on its way to being taken care of. Diadem/Exploration revamps could be coming as early as 3.4 to make that less mind-numbingly boring, and Deep Dungeon is another concept that, like Diadem, has a lot of potential in this regard. So there's the interesting non-raid content, but how do you make it worthwhile? Well, materia asa primary reward is a good start. Though 24-mans and Aquapolis already do a good job of providing standard materia. But, what if new materia were added to these kinds of content as a reward, materia that unlock set bonus effects that actually change how your job is played slightly? Or maybe something else? Maybe it could be something as simple as allowing extra stat allocation for completing the content on that job? Meaning you go in and fully clear Palace of the Dead or kill the highest ranked mob in the Diadem revamp, and it drops an item that increases your stat allocation for the job you're on when you use it from 35 to 37? A small thing that players would have to be insane to require from someone, but something that players can use to meaningfully progress their character outside of the current content options. This is the type of thing OP is looking for, and it's a strawman to claim otherwise. These things wouldn't alienate the casual playerbase nearly as much as most of you seem to think it would, wouldn't be very hard to implement development wise at the simplest end, and would give players other reasons to log in and look forward to it.

    Moving forward on the more interesting stat issue, there's a reason it's important to start discussing this now. In a recent interview, Yoshi-p clearly said that the team is considering removing the accuracy stat due to a number of very obvious issues it has. While this wouldn't be happening any earlier than 4.0, it's important for us as players to talk about as it means there's room for another stat to be added to gear as a standard secondary stat. What stat might they add? Well, in my opinion this is one place where it really is best to look at WoW. I speak of the Mastery stat, a stat that affects each class differently that exists on general gear, and has some sort of effect that may adjust how you play. I think a stat like this would be absolutely perfect for FFXIV, as it would solve the issue of gear being boring that many people complain about, and do so in a way that is accessible due to being a standard stat on gear. How would I have it work? Add new traits for it to affect on each job, such as a trait for DRG where the more mastery you have the less time using a Gierskogul removes from your Blood of the Dragon, or one for BLM where you have a very very small chance to proc Firestarter with a Fire IV, and with more of this stat that chance increases. And the ideas could continue flowing for each different job. In my opinion, if accuracy does get removed from the game in 4.0, this would be the ideal stat to replace it with.
    There is your answer, Note that this was from yesterday. so Someone DID answer your question
    (6)
    Last edited by Caelum_Dragguell; 06-19-2016 at 04:11 AM.

  8. #157
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,591
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Zadist View Post
    Tbh I think your problem is that you are interpreting why people want these changes. There aren't going to massively zomg brand new game changes. They aren't that major is exactly the point. It is just that blindly chasing item levels is rather boring.
    Moving from vertical progression to horizontal progression is more than simply 'add a few new weapons/armor pieces'. It's also about balancing PvP, modifying jobs so that every. single. action. in. every. instance. is not going to be broken by the new stats, and, of course, producing new content.

    I think the problem with the "attitude of 'zomg brand new game changes' is no big deal" stems from the belief that gaming companies can churn out new stuff by hiring talent and saying "make it so". One of the reasons that other MMO has a 13 month dry-spell between the last patch and the next expansion each and every time is exactly because such changes are major.
    (3)

  9. #158
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,591
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Caelum_Dragguell View Post
    There is your answer, Note that this was from yesterday. so Someone DID answer your question
    Yep. Mastery was introduced into WoW, and other stats were revised and/or eliminated. And it only took 13 months between the last content update and the new expansion to implement it.

    Are you willing to wait that long?
    (1)

  10. #159
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Zadist View Post
    Healer A: I like to dps as much as possible, if I have this robe that has a good bonus to healing potency percentage I can afford to dps a bit more and when I pop out of cleric stance i won't have to heal as much and can go back to cleric stance.

    Well then you have:

    Healer B: I'm not so comfortable with my healing abilities just yet and I run out of no quickly, but I got this staff that increases my mp refresh rate so I can keep up better.

    Tbh I think your problem is that you are interpreting why people want these changes. There aren't going to massively zomg brand new game changes. They aren't that major is exactly the point. It is just that blindly chasing item levels is rather boring.
    Ok pretty good.

    But in that example healer A and B can both use that staff and robe, both get what they want and nothing is different only how well they play their class. Unless healer A uses a staff that increases damage but then what's the point of that? Healer damage is good mechanically as it is and a staff that increases it means a loss of their primary role which is healing.

    I still see optimistation winning out in the long run, I agree ilvls are getting tedious but I'm still skeptical of how much this will actually fix.

    I'm just skeptical by nature I suppose xD

    Quote Originally Posted by DPZ2 View Post
    Yep. Mastery was introduced into WoW, and other stats were revised and/or eliminated. And it only took 13 months between the last content update and the new expansion to implement it.

    Are you willing to wait that long?
    I only remember mastery being useful for some classes and not others.

    So you either went into it as say a Disc priest but didnt bother so much as a holy because it just resulted in overheal.

    Optimisation won out here. WoW is ruled by optimisation raiders and non-raiders alike.
    (1)
    Last edited by Underdog2204; 06-19-2016 at 04:27 AM.

  11. #160
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Underdog2204 View Post
    Ok pretty good.

    But in that example healer A and B can both use that staff and robe, both get what they want and nothing is different only how well they play their class. Unless healer A uses a staff that increases damage but then what's the point of that? Healer damage is good mechanically as it is and a staff that increases it means a loss of their primary role which is healing.

    I still see optimistation winning out in the long run, I agree ilvls are getting tedious but I'm still skeptical of how much this will actually fix.

    I'm just skeptical by nature I suppose xD
    It's one thing to be skeptical. It's another thing to deny suggestions based upon your "nature".
    (0)

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