It's one thing to be skeptical. It's another thing to deny suggestions based upon your "nature".Ok pretty good.
But in that example healer A and B can both use that staff and robe, both get what they want and nothing is different only how well they play their class. Unless healer A uses a staff that increases damage but then what's the point of that? Healer damage is good mechanically as it is and a staff that increases it means a loss of their primary role which is healing.
I still see optimistation winning out in the long run, I agree ilvls are getting tedious but I'm still skeptical of how much this will actually fix.
I'm just skeptical by nature I suppose xD
I deny your suggestions because I just don't like them and you assume everyone needs to agree with you. Don't put your lot in with someone who is better at getting their point across than you without the "holier than thou" attitude your posts ooze.
Do you actually have something to contribute about the optimisation concern? No? I though not... It's just a post that doesn't really do anything apart from showcase that attitude I just mentioned.
Well we are on different sides of the ball park here, I do not see WoW as a great community and didn't when I was a part of it. And would use it exactly as the example not to follow...We only need to turn our eyes to WoW to see that gear sets and horizontal progression don't causes toxicity, it does not cause the sky to fall, and the last I checked their servers did not spontaneously combust. People like set bonuses. People like weapons with unique effects. It has always been well received in other MMO's.
There, I provided you a game where gear depth accomplishes a lot of positives in respect to game play and player motivation. Where is your example of an MMO tragically hurt by more interesting gear options?
I've seen first hand how bad it can be when someone tries to do something a bit different.
Last edited by Underdog2204; 06-19-2016 at 04:45 AM.
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