TOTALLY AGAINST THAT.
And please, stop whiteknighting, you know that's plainly wrong, we don't want it for our beloved FFXIV.... Including a cash shop was an error for starter, passable if ONLY glamour stuff.... But, SEriously, now this?
TOTALLY AGAINST THAT.
And please, stop whiteknighting, you know that's plainly wrong, we don't want it for our beloved FFXIV.... Including a cash shop was an error for starter, passable if ONLY glamour stuff.... But, SEriously, now this?
OLD signature is OLD... Meh, too nostalgic to change anyways.
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i'm totally behind you about this, get a level 50 is not even long anymore... people like to complain for nothing, you have a decent choice for level up your first jobs or even the other jobs, the best one is the dungeon of the dead that allows you to level up at a freaking speed. the potion is not needed, it's only for care about lazy people that simply want to use them money for bypass a part of the content because they want to reach fast what the other have after doing it themself.
honestly if the game was still like before when he did come out at the 2.0 leveling was painfull for the other jobs, but that not the case anymore, between the 100% of exp boost and the deep dungeon....
The issue is less about levelling up and more about having to clear 2 expansions worth of quests before you can start playing in with the bulk of other players. That's the thing turning people off and it is turning people off. That's bad. Player churn is a constant factor in MMOs and if less players are starting then you have a drop in player numbers.i'm totally behind you about this, get a level 50 is not even long anymore... people like to complain for nothing, you have a decent choice for level up your first jobs or even the other jobs, the best one is the dungeon of the dead that allows you to level up at a freaking speed. the potion is not needed, it's only for care about lazy people that simply want to use them money for bypass a part of the content because they want to reach fast what the other have after doing it themself.
honestly if the game was still like before when he did come out at the 2.0 leveling was painfull for the other jobs, but that not the case anymore, between the 100% of exp boost and the deep dungeon....
Think of it this way. Your friends convince you to play an MMO with them. You join excited.
The first 30 levels you find yourself enjoying the game and the story.
Next ten levels your settling in and making steady progress. Your talking to your friend but apart from them rushing you through dungoens you have to complete you don't really get to play with them. One invites you to PotD but while you enjoy it and it gives you EXP you find yourself still having to go back and start grinding through quests again. Still you making progress.
Final ten levels you have the build up and reach the finale! Victory. Your happy with the story and feel you have reached a milestone. Lvl 50 complete! But you still cant play with your friends. Now you start on your crawl through the 2.X content. You might not mind it but still its kind of getting old. You want to get on with it so you can finally start playing with real people. Currently your pretty much playing a really long single player game. However you persevere. You get to 2.55. You watch an amazing cutscene. Finally your into HW!
It takes 2 more levels to realise your still 10 levels before this single player content is over and you can finally join in with what the others are doing. You enjoy the world and you enjoy the story but its all you have been doing for almost 2 straight months and your getting really tired of it. You hit by the time you hit lvl 53 your motivation for logging in has dropped right off cause you know you have several hundred quests still to go and its become a chore.
I see that play out a lot helping new players. Now sometimes they push on and finish. Sometimes they take a break but eventually come back and finish. Often they just log off and never come back. You would be surprised at the number of sprouts I have seen quit in early HW. The MSQ is great and most really enjoy it, the story and the characters but the whole thing taken in one go is generally more than most people want. Its just way too long. In 4.0 it gets even longer. That is the problem.
Now maybe there is a better solution than a jump potion but its not people being lazy. This is a problem and SE will have to find a permanent solution cause its not a problem that will just go away by streamlining a few quests or bumping up EXP earned. As the game gets older this problem will just get more acute.
i will be blunt, even if you play with your friend, when you do the main quest, you do it alone, even if they are here, it's a solo experience. we love or hate it, but that the point.
if you join a game for play with friend, if they help you to do dungeon, isn't playing with them?
level up one jobs to max level is not even that long now, get 60 is a matter of a few day with deep dungeon, behind you will need to do every quest, but if you equip yourself, with crafted gear, or simply by doing deep dungeon as 60 you can get nice gear and the dungeon below a certain level can be simply rush in solo.
no honestly the point you tell is wrong in too many way. you play with your friend, yes, you are not yet to them point, but honestly it's not that long anymore. it's a lazy way of thinking that is simply i want to get to the end right now! simply no! it's a big mistake to do this.
i'm kinda sure the boost of exp even for the 50-60 will be increase for other jobs then even level up other jobs will not be that long.
if people want to reach the end they have to do the journey... we don't allows people to reach the secret dungeon of FF15 by making them skip the whole story, that the same point here. you purchase a game for all. not only the end game. if they can't enjoy the journey is sad.
skipping the MSQ will make most of the dungeon and raid have no sense for the player, it will have far less impact on you since it will have no background to understand.I think there is an important distinction between a MSQ+Instant level-up potion, and a potion that allows to level any class instantly on a same character. Both kind exists apparently on the Chinese server.
Even I would prefer another ingame answer to the issue, I can understand for a character to be allowed to use an instant-level up and MSQ skipping for a unique single class so he can play the new current content. But I'm certainly not in favor of potions that allows to level instantly any other classes after that on the same character.
an example the death of a npc will have 0 impact if people don't meet them and interact with them throught the msq. i feel people need to grows up and do it.... the msq is not that long, if they want to speed the process they can use the Deep dungeon for reach max level before do it. after this everything will be done in a breath.
before someone say i don't know what i'm talking about, i'm a player of the V1 i had a class 50 when the 2.0 did come out, means i was already ready for go to the end game, but i had to do the whole msq, do i was bothered? no because it did allows me to understand more the world, indeed a few quest of the msq are.... push over, like the part for titan when you must get the food there and there. but with the patch they have work on making the quest better and better. skip this part will alienated the game in the worst way possible! ff14 is a game that grows as you experience the msq, if you make people skip it, it will not be differente than any free to play mmorpg out.
Last edited by silentwindfr; 12-06-2016 at 04:21 PM.
Funny enough. This summary basically echos the majority opinion on MMORPG. Except many lost interest during the 2.1-2.55 grind. Whenever people ask for opinions, the grind to 60 is among the primary complaints too.
The longer quest requirements become, the less likely those same new players will even bother trying XIV to begin with. Expecting the majority of your audience to spend several weeks-- months even -- to play the game they actually want is an exercise in futility. Whether it's laziness, lack of interest or any other reason, people today want to consume content quickly. Those who do prefer the slow trek can still opt out of a skip option or level an alt once they have exhausted everything else. Player retention suffers just as much from people simply losing interest before they even reach Heavensward. As noted above, it's usually cited as one of XIV's primary complaints-- only emphasised further by early game being a complete bore for many. There is a reason most of us claim how much better the game gets once you reach at least 50. Not exactly a ringing endorsement. And yes, you could burn through the story-- skipping every cut scene along the way -- at a somewhat rapid pace. Most people won't, however. They'll pick up another MMO or game in general with a newer shine and less of an early game grind.SE needs to realize that the majority of its player base are new players still crawling through the TONS of content below max level while those that have reached max level leave the game quicker than it takes to say the word "goodbye".
FFXIV's retainment rate of players sucks, it's only doing well because of the new players joining in all the time. Letting new players skip all that content so they can then proceed to afk for the next 3-6 months in [insert name of new endgame hub here] and realize it's a waste of money to sub for this game since there is nothing to do is one thing only - shooting themselves in the foot.
And that's not even adressing the issue that at least I do NOT want to play in an ignorant community that has no idea what it is doing, no idea what the story is, and so on.
But who am I kidding, that last interview said they are in overwhelming favor of adding it in the dev team, so of course we'll get it, despite other MMOs already showing how negatively it impacts the community - and those are MMOs that actually have something to do for those ahead-skippers, which is not the case in FFXIV, sorry.
People with no vested interest to get better won't, no matter the obstacles you place ahead of them. Hence why we already see horrendous players despite them having competed the story. Conversely, those who do actually want to improve will do so at their own volition. A skip potion isn't going to change that. Eventually, the former will quit for the next "big thing" and duty finder will sort itself out. As for not knowing the lore. Who cares? It won't effect you or your enjoyment of said lore. Does it bother you now that plenty of people skip literally every cut scene? A skip's not any different except Square makes money off those players instead of them spamming esc/numpad for hours on end.
The devs have already said their quest system wouldn't allow for this. However they managed the code, it's entirely linear, and would thus require a complete overhaul. Hence why can't replay old quests again. Reverting back would delete everything that came before it. Regardless, if they ever do introduce a skip, it will come at a cost. Square would be idiotic not to profit off it. Not to mention, your suggestion would allow RMTs into Heavensward or Stormblood. Since the only gate way to a free all access pass is leveling to 50 or 60.Making access to Ishgard a level 50 quest, and access to Ala Mhigo a level 60 quest, would solve the "I didn't really get an MMO to play by myself" problem.
If they get bored with single player progression and decide they'd rather skip it then you or anyone else can come along and run them through dungeons, take them through palace, run FATEs with them, buy or craft them gear to wear, grind out the xp to take them past the story together basically.
As for replaying it later, "A Minstrels Ballad: A Realm Reborn" (and 'Minstrels Ballad: Heavensward'), same cutscenes, same dialogue, same objectives, different (if any) rewards, and crucially, technically different quests. No resetting anything required.
For one, coding isn't quite that simple. Ripping out a massive chunk will likely disrupt something else; potentially breaking the whole system. The devs have expressly cited this being one of the main issues with redoing old quests; the code they use won't allow for it. Even putting all that aside, they would still need to rewrite and reanimate everything from those patches, then frankenstein it all back together again just to have a somewhat cohesive story for those who do want to experience it. And in this case, anyone wanting the full story has only Youtube since parts of it are now gone. Regardless, none of this comes cheap. All the extensive tweaking they did on ARR and Heavensward would be subtracted from Stormblood's budget. So we all lose new content for adjustments we will never even see. That's reason enough for me to be okay with a skip potion. This way, they don't have to dedicate any funds to tweaks nor rush the story because it's getting too long.I don't think they would have to reprogram the whole game.
1-50 is fine, cut all of 2.1 to 2.55 out and make a cut scene for it, and do the same for 3.1 to 3.xx, cut it all out and another cut scene. This would restore it back to a decent progression again for all new players entering the game.
Last edited by Bourne_Endeavor; 12-06-2016 at 08:40 PM.
1. Square would also be idiotic to take their customers goodwill for granted. Money for levels is selling power, it might not be a lot of power in the grand scheme of things, and it may make some people very happy, but I know it will also make a lot of people very unhappy.
They also have to think of their reputation, a boxed game with paid for expansions and a subscription also selling boosters in a cash shop? It doesn't exactly scream 'consumer friendly'.
2. I don't think that the best way for SE to go about countering RMT is to make life harder or more expensive for their customers.
Last edited by Jandor; 12-06-2016 at 10:06 PM.
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