Page 8 of 16 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 153
  1. #71
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Are we talking some 10-33% bonus exp while the potion is active or a level skip?

    I'd rather just see a lot of the ARR MSQ prior to the events connecting to Heavensward made condensable. Can still do them for exp and story if desired, but can also skip ahead.
    (0)

  2. #72
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    If they do such a thing i just hope we'll get some way to see who did it, to make sure we won't be forced to play with players just buying their levels
    (6)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  3. #73
    Player
    ToniRomo's Avatar
    Join Date
    Sep 2013
    Posts
    236
    Character
    Toni Romo
    World
    Ultros
    Main Class
    Viper Lv 100
    The MSQ is the best thing about this game. It would be a shame if people are able to skip it.

    It does need a bit of clean up though. Just remove some of the filler.
    (2)

  4. #74
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    I don't see a problem with a level skip. Eventually it will be needed when more expansions come out. It wasn't so bad when ARR came out but with the patch story and HW and soon HW patch story that is a lot. The sad truth is most people don't care about story at one point SE said most people skip it and this is why they put dungeons really early in it so people don't need to waste too much time if they don't like it.
    (2)
    Last edited by Remus; 06-18-2016 at 11:37 PM.

  5. #75
    Player
    Amariel34's Avatar
    Join Date
    Nov 2015
    Posts
    438
    Character
    J'inwa Dakari
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    If they'd either increase the amount of XP for certain areas of the MSQ, or remove some of the level requirements, that would help a lot. For example, I completed one of the MSQ quests at 47. But I couldn't get the next part until 49. Then you only get about a quarter of the way towards 50 before you are blocked again because you aren't 50. It's a little annoying to be blocked like that. Either nerf some of the quests and remove the level gates, or increase XP so we don't have to stop and do other things to level up.

    I agree with NO potion though. Or a potion icon to show what people used it. :P
    (2)

  6. 06-18-2016 11:44 PM

  7. #76
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Leveling potions would be fine as long as they are **within reason**, and a procured at specific points in the vertical progression to assist new players during the dead phases.

    No instant 50 or 60. But if it alleviates some of the grind of 20-45 I think that would be fine.

    If, for example, the potions were Untradeable, and rewarded by *some* of the MSQ quests of 2.0, to help push that story questline into an even more linear progression, that would be swell. And as others have said, maybe scale back some of the 'filler' quests of the 2.0 MSQ or just lower the quests objectives so they can be completed more quickly.

    (Before facing Ifrit, for example, there's like 5-6 MSQ quests all provided via the same NPC. Truncate those quests into a singular quest or 2, with a leveling potion that compensates for the loss of the 4-6 other quests rewards that would have been provided currently).

    Something like this is an approach I believe would be reasonable. Maybe then even, an un-tradable version purchasable from Revenant's Toll via 1,200 poetry, and only works 1-50.

    Essentially a buffed version of the Engineering/Survival Manuals that are DoW/DoM specific. For 51-60 a different manual that is peppered in as a reward of some 3.0 MSQs, that boosts 51-60 progression.

    tl;dr
    As long as it's within reason (ie these potions aren't falling from the sky, specifically/strategically rewarded at progression spots where help could be used), I'm not concerned.

    Edit:
    Also, as others are saying. Expansion storylines, can they consider making them separate of the MSQ? I think that is what this game badly needs. It's story focus, but every patch/expansion is the same story, just another chapter. Branch out! Save the Scions/primary conflict etc for Content patches, but expansions give their own storyline subplots that can begin from any point in the MSQ.

    Look at Chains of Promanthia, and how that xpac story began with lvl 30 missions! Brought high and low, new and old players together.
    (1)
    Last edited by Xenosan; 06-19-2016 at 12:21 AM.

  8. #77
    Player
    DawgPilez's Avatar
    Join Date
    Sep 2013
    Location
    Garland
    Posts
    56
    Character
    Duwryght Verdade
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    I would like to see them have it that at lvl 30, you unlock the means to travel to any content area to unlock future classes (provided that you have purchased the content and do whatever story missions (or new story mission) that would grant permission. This would be like the airship pass mission you get at whatever level you get it at. Story missions should be for exactly that, the story. Class/job missions are completely separate from the MSQ.

    This suggestion is inspired by how FFXI did things. I would like to see the xp boost gear (the ring and the helm) work up to lvl 50 since 50 and below content is nigh useless. I don't have the expansion, but it's hard to consider it "endgame" for those w/o HW when it will be glaringly apparent to them that there is more content and future upgrades that exist out of their reach.
    (1)

  9. #78
    Player
    l---------------l's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    I'''''l I'''''l
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    TOTALLY AGAINST THAT.

    And please, stop whiteknighting, you know that's plainly wrong, we don't want it for our beloved FFXIV.... Including a cash shop was an error for starter, passable if ONLY glamour stuff.... But, SEriously, now this?

    SEriously, I will never understand the Chinese/Korean mindset. If you want to be competitive in a game, that's fine, I'm competitive myself.. But a game should never become a "I pay more I pwn you" mindset.... Skill, knowledge, experience, team play, alertness, reflexes... Those shall always be the ultimate values of gaming, never your real life monneys... We already live in a damn neo-liberalism world where we only matter by how much wealth we got... At least keep that fact away from our fantasy, from our games.
    (2)
    OLD signature is OLD... Meh, too nostalgic to change anyways.


    Alexander Savage Floor 1 clear, server first: https://youtu.be/v2zuShHSb3o
    Adlo spam saves the day!. "How not to do digititis" My unique and last memory of my own made static in Zodiark: https://www.youtube.com/watch?v=7o-sAA8c_qc

  10. #79
    Player
    Jerthil's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Azari Wavebreaker
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    They already give people a new set of gear through dungeons, and rings that give bonus experience through lvl 30 (when you unlock the new Jobs). I dont want this to be be the WoW level to 90 and have end-game characters who don't know a blasted thing about their classes.
    I was in Sohr Kai the other day with three 'new' players on they all died on the horse boss when it was at 8%. Because I have leveled the "long way" and put my time in, I was able to keep myself (as my Paladin) healed, work the mechanics and still win the fight. You won't get that if people are skipping levels more than they already do through FATE grinding (which teaches one nothing about their class).

    Go ahead, put in a real-money shop and just like when Destiny introduced level boosts for money, I'll take MY money elsewhere. Dont ruin a great game by listening to the whiners- if they're going to whine about it being "too hard" then I dont want them here!
    (12)

  11. #80
    Player
    l---------------l's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    I'''''l I'''''l
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Jerthil View Post
    snip
    +1 to this.
    (1)
    OLD signature is OLD... Meh, too nostalgic to change anyways.


    Alexander Savage Floor 1 clear, server first: https://youtu.be/v2zuShHSb3o
    Adlo spam saves the day!. "How not to do digititis" My unique and last memory of my own made static in Zodiark: https://www.youtube.com/watch?v=7o-sAA8c_qc

Page 8 of 16 FirstFirst ... 6 7 8 9 10 ... LastLast