they should just make an MMORPG like .Hack :P
they should just make an MMORPG like .Hack :P
It's not even about "teaching the player their class," it's about the style of gameplay that defines this genre. The "time-sink" argument is ridiculous, because that's what every game ultimately is, and there's no reason that a game can't have fun content that is part of the leveling process.Prolonging the leveling process doesn't teach players the necessary skills to be good at their class, it just creates another time sink that many people on this forum seem to be obsessed with. What's funny, is that even if there were enemies that required proper knowledge and skill to defeat, the community would simply ignore them for the easy to defeat ones to level off of.
The issue is that levelling isn't a natural process to playing the actual fun parts of the game; it's a side thing you're forced to engage in every 5-10 levels so that you can advance to the next set of content. This is as true for FFXIV as it is for most other MMOs.In the last few minutes I've been reading the forum, I've seen a huge number of posts from people saying that getting large amounts of EXP very quickly is a good thing.
Comments like:
"killing the same mob over and over again is not fun"
"leveling shouldn't be hard, content should be"
"exp should be quick so people can do content with friends"
"there's no difficulty in leveling. It's just an arbitrary hurdle"
There are many other similar comments, but you get the idea.
Ignoring whether or not exp gain is now too fast, my immediate thinking about comments like this is; "then what the hell's the point?"
Honestly, if you view leveling as a mostly worthless activity that is boring, why not argue to just have an NPC in the game that you talk to and he gives you however much exp you want? What is the point of having leveling at all? Why are you even playing this type of game, beyond social interaction, if that is your viewpoint?
In other RPGs, you often don't have to stop and grind through monsters unless you've been running away from battles a lot, or you're going to do sidequests that are outside your level range for whatever point in the game you're at. If you ever have to grind outside of that, you probably want to buy things, and that doesn't take any longer than 15-20 minutes at most from my experience.It seems to go completely against the most fundamental tenent of even the most basic RPG's. Building your character from level 1. Almost every RPG has this basic principle. Sure it's a "time sink," but every game is that.
Additionally, some RPGs are designed to do away with the need to grind entirely by having enemies scale in such a way that they always provide a challenge, regardless of what level you are or the quality of your gear. In this setup, levelling serves as a way to gate your powers and abilities, letting you keep up with the scaling enemies. Think less FF8 and more along the lines of the Mass Effect games.
I imagine you can't conceive of it because you haven't actually experienced it yourself, but I'm just making assumptions there. The reality is that most MMOs are designed in such a fashion that they're taking what would be 40 hours of gameplay and stretching it out over the course of several months. What you'd normally beat in 3 days is something that takes 3 months, and most of the content is typically so terrible that you do not want to go through it all again, even if it did, in fact, take 3 days.I really just don't understand this mentality. I get not wanting an arduously long and grueling grind, but to argue for a nearly non-existent one? That simply doesn't make sense within this genre, in my eyes.
Thank you so much. Just recently I was trying to put this across, but you put it in words so easy to understand. Take away the progression and it's not a MMO anymore, it's a new genre. Call it something else, don't call it a MMO.In the last few minutes I've been reading the forum, I've seen a huge number of posts from people saying that getting large amounts of EXP very quickly is a good thing.
Comments like:
"killing the same mob over and over again is not fun"
"leveling shouldn't be hard, content should be"
"exp should be quick so people can do content with friends"
"there's no difficulty in leveling. It's just an arbitrary hurdle"
There are many other similar comments, but you get the idea.
Ignoring whether or not exp gain is now too fast, my immediate thinking about comments like this is; "then what the hell's the point?"
Honestly, if you view leveling as a mostly worthless activity that is boring, why not argue to just have an NPC in the game that you talk to and he gives you however much exp you want? What is the point of having leveling at all? Why are you even playing this type of game, beyond social interaction, if that is your viewpoint?
It seems to go completely against the most fundamental tenent of even the most basic RPG's. Building your character from level 1. Almost every RPG has this basic principle. Sure it's a "time sink," but every game is that.
I really just don't understand this mentality. I get not wanting an arduously long and grueling grind, but to argue for a nearly non-existent one? That simply doesn't make sense within this genre, in my eyes.
PS: I'd prefer this thread not fill up with personal attacks and such, but that probably won't happen, so carry-on.
Cheers.
amen. i want a game where the journey is long but there is lots to do along the way. not a game where it's all about the "end game" and where levels 1-49 are just an inconvenience you must get past before you get to the "real content". blah.It's not even about "teaching the player their class," it's about the style of gameplay that defines this genre. The "time-sink" argument is ridiculous, because that's what every game ultimately is, and there's no reason that a game can't have fun content that is part of the leveling process.
Leveling IS part of the content, and thus it should be fun to do and the devs should focus time on it, which they are doing. In my opinion, it's working.
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