Regardless of what anyone on a forum thinks, I can guarantee you that if the devs are seriously thinking about this, then they already have the footwork planned out.
Regardless of what anyone on a forum thinks, I can guarantee you that if the devs are seriously thinking about this, then they already have the footwork planned out.



Absolutely not. I'm totally against this. There is already an enormous number of ways to level quickly from food bonus, rested bonus, FC action bonus, the bonus you get once you get your first level 50/60, Fates, etc.


If they do this, I'll stop playing immediately
I'm sure my sister and friends will follow.
The reason why I started playing this game was because players had to actually make an effort to get anywhere. If they start selling this kind of items, I'm better off moving back to those idiotic F2P MMOs.




A leveling potion would be a nightmare. Some people barely know how to play their jobs even after going through the quests surrounding it. A means of skipping those would only exasperate that problem. Granted, I know you don't get job skills without doing quests but it's still a bad idea.
No, just PLEASE don't have any stupid requirements to get into the new content like....doing 100 freaking MSQ just to get from ARR to HW. I swear that's the worst part of the whole leveling in this game.
I don't want the 4.0 dungeons to be the new Sastasha.
No just make the jobs available at level 30 for the new expansion, if they introduce a level jump they will have to dumb down the content in the expansion so that it's easy enough for brand new players and it's already easy enough as it is.
Voted for (heavily) Condensed MSQ/3.0-4.0 jobs unlocked. When you get an influx of new players at the start of an expansion, they're there to do expansion stuff, not to spend weeks/months on content that's 3-4 years old, so these two would help new player retention the most.
Where's the "Who cares?" option?
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