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  1. #11
    Player
    MahoSenshi's Avatar
    Join Date
    Feb 2016
    Posts
    133
    Character
    Raven Quinn
    World
    Cerberus
    Main Class
    Paladin Lv 70
    That's a lot of IFs there. I've actually used tank LB3 in the last phase with a training party. Because two people was dead, second healer panicked and group HP bars was plummeting. It helped... no, not kill. To drag a fight till enrage. People actually saw and got used to the last phase mechanic and we got our kill one or two wipes later.
    (0)

  2. #12
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    PLD's testudo pvp ability is more powerful than the tank LB 1 and 2 and only warrants a 3 min CD that can be shortened, just throwin this out there...

    Tank and healer LB really should be better in my opinion. Tank LB should make the party invincible for 5 seconds at LB 1, 10 seconds at LB 2 and 15 seconds at LB 3. It may still rarely get used but there would be more tactical advantages to it, like all tanks being able to go invincible for a tank buster if a healer is down at the time, 15 seconds of free dps time for the healers cause no one will be taking damage, or avoid severe raid wide damage like it's currently used for but better.

    Healer LB, like OP said, is only useful with a raise attached, so healer LB 1 should raise the entire party but with double weakness, LB2 should raise the entire party with regular weakness, LB3 should raise the party with no weakness. A lot of new healers think the LB DOES have a raise on it at all levels then when they use it and realise it doesn't they go "damn, well that was a waste...". Which suggests to me that this is how it should work.
    (0)
    Last edited by Cabalabob; 06-16-2016 at 11:17 PM.

  3. #13
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Tank LB is a common practice to use in Nidhogg EX and A8S as of now. Made it easier to progress and clear.
    (1)

  4. #14
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sarcatica View Post
    Tank LB is a common practice to use in Nidhogg EX and A8S as of now. Made it easier to progress and clear.
    A8S, i am not there yet but everything I read suggest use it as your learning, and if people still try to do the mechanics and learn how to do it eventually stop and use a DPS LB3, but I feel that most groups simply never make this change unless DPS is an issue and they cant kill it before enrage w/o making the change.

    NidEx, I have not seen it used, but I can see why it would be good to have used (0.1%) wipe when we had 2x tank, 1x healer 2x dps alive at last stack and DPS just used the lb3 and I was the only to make it out alive and died just before i could finish it, with a tank lb3 we would have lived and most likely killed)
    (0)

  5. #15
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Personally, I do think that it would be nice if Tank LB's were changed in some way. I just don't see how they could.

    Right now, they only have niche uses. Progression raids and the most recent EX content are the only fights in which Tanks have ever gotten to use their LB's, and that use goes right out the window the moment people get comfortable with the fight or are even remotely over-geared for it. In standard content they're never used unless by accident. That's pretty limited, so I get why tanks might feel like it's not enough. The problem, though, is: how should it be changed, without throwing a wrench into something else? Dps LB will almost always be the favourable option, and cranking boss dmg outputs is a tricky thing to do without making it too overpowered on squishier characters like casters ... Maybe it would be better if Tanks had a separate LB gauge from the rest of the team, allowing the use for both? The issue with that, however, is that it could make fights too easy by basically having access to 2 LBs. I just don't see SE doing something like that. I don't think there really is a solution to this problem.
    (0)
    Last edited by Februs; 06-18-2016 at 02:31 AM.

  6. #16
    Player
    NegativeCreep's Avatar
    Join Date
    Jul 2015
    Posts
    25
    Character
    Alaric Hohenheim
    World
    Balmung
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Ekimmak View Post
    Tanks... we never get to use ours.
    If we are HAVING to use our limit break, then something as gone terribly wrong. More dps/healer lb3, aoe limit break will always be more efficient.
    (0)

  7. #17
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I think Tank LBs should be a stoneskin effect and have it last for 5min or until it's eaten away.

    For example, if a ~i210 Braver would deal ~18,000 damage, an i210 Shield Wall should erect a special unique Stoneskin for all party members equal to 18,000/6 that lasts for 5min and stacks with Stoneskin/Adlo etc. If an i210 lv3 melee LB does 81,000 damage, a lv3 tank should give a 81,000/6=13,5000 stoneskin to party members in range. This 50% reduced damage for 10 seconds crap is kinda hard to use. To sweeten the deal, have it grant a decent Regen/MP Refresh/TP Restore effect for 12 seconds that restores a large chunk of player's HP/MP/TP during that time depending on ilvl and LB lvl. These may seem 'overpowered', but given the fact that Lv3 LBs can take off 5-10% of a boss's HP or that a Healer LB can save a group from a Wipe, tank LB could be used to PREVENT a wipe if it's made the ultimate 'mitigation' LB. It would be perfect for those times where "Boss is at 25%, LB3 is up, but too early to use Melee LB, and 2 ppl are weakened but its not dire enough yet to use a healer LB", in this situation, everyone would be given a 13-15k Stoneskin and a potent regen/mp refresh.
    (0)

  8. #18
    Player
    Nolaie's Avatar
    Join Date
    Apr 2016
    Posts
    21
    Character
    Dawn Bright-blade
    World
    Tonberry
    Main Class
    White Mage Lv 80
    Im a tank main and honestly i think our lb is fine the way its and can be op in some situations like a8s 2nd intermission or nidhogg ex when boss has like 3% hp and casts arc mourne and u have lb1 and only 4 people alive it saves the day cant ask for more or maybe make the tank casting lb3 gets iframe for 3 seconds since its lb3 like healer lb gets to res everyone we get iframe during casting and 1 second while moving since our lb isnt channeling like dps or healer it cant be abused even if it was they can just remove it AND make it impossible to iframe 1 shot mechanics so it cant be abused that cant be holmgang/ld/hg ur trying to save ur group but cant move is what makes it bad sometimes and no dont remove casting animation cuz it looks good
    (2)

  9. #19
    Player
    Komoritane's Avatar
    Join Date
    Jul 2014
    Posts
    52
    Character
    Serene Meadow
    World
    Marilith
    Main Class
    Dancer Lv 100
    I've seen tank lb almost as much as melee lb in nidhogg, but a lot of times you have to call it out because tanks don't realize they can save the raid. Just like, become aware of your tank LB power, and you will win. or something
    (1)

  10. #20
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I still firmly believe each role should have their own shared LB bars. Or separate them on each player like it should have been.
    (1)

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