This should help a lot.
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Last edited by tayler1480; 06-16-2016 at 09:01 AM.
Nice, I managed to improve it again ^^
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If starting with 2024 starting quality or higher then this is a good alternative
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I still have not tested this rotation, seems very cool. I don't like craft rng so much, so this seems nice. Right now I'm having problem with 1436 rotation. Yesterday I had multiple failures with more than 80% HQ, a lot really. This is how I'm doing it:
Seems a bit small, but the starting quality is 1915. Rotation works nicely with more starting quality.
Seems a bit small, but the starting quality is 1915. Rotation works nicely with more starting quality.[/QUOTE]
I'll have a look into it soon but for starters you're missing a steady hand 1 at the start(before the 2 PbPs). PbP is 90% success rate so that could cause a lot of fails.

I appreciate your help, its helping me a lot thank you so much. Incredible PbP almost never fails, the problem is when it fails, it kills my rotation.I'll have a look into it soon but for starters you're missing a steady hand 1 at the start(before the 2 PbPs). PbP is 90% success rate so that could cause a lot of fails.
Last edited by Ronivan; 06-17-2016 at 03:44 AM.
This is a big improvement, it'll prevent the PbPs failing & increases the possible quality from 12707 to 14550 (increase of 1843).
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Last edited by tayler1480; 06-17-2016 at 04:46 AM.

Last edited by Ronivan; 06-17-2016 at 11:38 AM. Reason: Tested
getting strange results from the simulator (http://ffxiv-beta.lokyst.net/#/simulator)
it's overestimating progress quite badly.
my example, ltw/pterodactyl strap : 718 craft, 685 control
it estimates muscle memory correctly, but then the other progress options are way out
sim says rapid synth will get 445 prog (in game it's 212) and careful synth II 213 (in game it's only 101), It also measures careful synth I at 160 (didn't try it in game, but going by the previous figures it would be around 70)
is it simply wrong, or am I missing something obvious?
edit
just seems the strap recipe has a bug of some kind, I tried it with a kingcake instead and got more realistic progress figures, though they were still a smidge higher than in-game.
Last edited by XiXiQ; 06-17-2016 at 10:19 AM.
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