Quote Originally Posted by Ekimmak View Post
Not related to the dots, but do Healers actually want things to be more difficult on Ozma?

I saw a person in Weeping City today saying that it's ok to have stacking meteor impacts (not stacking close enough to explode, just stacking enough that there's no safe spot out of meteor range) because it makes things interesting for the healer. I'm a tank, not a healer, so I wouldn't know better, but...

Is healing Ozma really so simple that it's ok to be lazy with mechanics like that?
1 meteor isnt particularly bad, but most characters dont have enough hp to survive multiple simultaneous hits. Ozma isn't very difficult to heal through. On the little rectangle you get to stand in, we place the tank in the left corner close to the boss, and the party in the right corner close to the boss (careful of the small knock back). No one moves unless a mechanic needs dealt with so most of the time everyone is in cure III range. Very easy fight to DPS in.

Just a side note, I've seen a lot of parties try to spread meteors for whatever reason. This is not necessary and makes the fight unnecessarily complicated. I asked a buddy of mine why he wanted to spread them... he said it was in a "Mr Happy" guide... the meteor impact doesn't happen immediately. You can just stack all the meteor targets at the bottom of the rectangle and have them run back before impac t