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  1. #1
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100

    Do we really need stats tied to the gear?

    Just a little thought about the current gear system.

    It seems that the developers expect us to gear up only one/two jobs due to all the lockouts and grinding. My question is: why couldn’t we just gear up our character instead of the jobs?

    We have gear for stats and we have gear for glamour. We also have the severely limited option to gear up all the jobs – playing all the jobs on one character is the main feature of the game, yet certainly limited due to gear. Sometimes we get shared gear, which is great if you play only one role, but people usually want to play multiple ones to keep content fresh which - too bad - do not share gear. Why couldn’t all the jobs share the gear then?

    4.0 would be a great time removing the glamour prisms from the game.

    I would like you to think about a system that would work better with multiple jobs.

    Imagine that the current gear would be turned into glamour. You could just equip it to look nice.

    Imagine that there would be a new gear looking similarly to materia made only of item levels (or maybe also rarity if it needs be) and there would be second page of gear where you would equip those item levels. Then based on your selected job these “orbs” would change their stats to match the job.

    This would mean that if you gear up the warrior etc. with a simple click of button you could change to geared up black mage, because the stats would change automatically.
    In my opinion this would be a more fitting system for this game and it would make playing multiple jobs/roles much easier which would of course decrease the tediousness and increase the fun.
    (0)

  2. #2
    Player
    CuteWhisper's Avatar
    Join Date
    Aug 2015
    Posts
    462
    Character
    Cupcake Monster
    World
    Leviathan
    Main Class
    Scholar Lv 70
    I think you want something like Blade and Soul did. Gear had no stats and all the stats was on the weapon and some kind of amulet. Barely played the game sorry.

    I don't know if it could work in this game.
    (0)

  3. #3
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Archaell View Post
    4.0 would be a great time removing the glamour prisms from the game.
    That would ruin a certain way people make Gil. I'd argue, instead of doing away with glamour prisms entirely, just consolidate them into one prism that spans all iLv, and increase the amount of material required from 2 to 5 or so. This would keep their value but reduce the amount of clutter there is with the glamour system. I do not think we need to implement a system like B&S, perhaps instead of glamour being bound by class/gearset or by slot, instead of by item. Might require a new rework of the glamour system, but it is a very critical QoL issue to some, I think.
    (3)



    Baby, tell me, what's your motive?

  4. #4
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Making the prisms one per a type would in my opinion ruin the gil making possibilities so much that there would be no point keeping them at all. ^^

    The good question is how to keep crafting relevant with my suggestion.

    I guess the best course of action would be to allow the crafters to craft role specific upgrades for additional stats.


    So example:

    1. We would buy a tomestone head piece with item level 300. This item would give us basic stats depending on the selected job.

    2. Then we could go to a crafter/MB for a tank upgrade item etc. and socket it in, which would make the gear have the values of i310 - for the tanks.

    The other roles would still have values of i300 until additional role items are added in to upgrade it for them, but they would be playable even without it.


    Imo it would be for the best to go a slightly different route than materia and allow crafters to make the upgrades in brackets:

    For example upgrade for head pieces in i280-290, i300-310, i310-320 range for a specific gear slots to have more recipes for the crafters alongside glamour.
    (0)

  5. #5
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Archaell View Post
    The good question is how to keep crafting relevant with my suggestion.
    Why same way we keep combat relevant! You'd craft to gain better crafting pieces, which allow you to gain tokens for even better crafting pieces with which you can then tackle the highest recipes to get the best crafting pieces and craft crafting pieces far more easily.

    And then we introduce recipe sync >:3
    (1)

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Archaell View Post
    It seems that the developers expect us to gear up only one/two jobs due to all the lockouts and grinding.
    You can gear up all your jobs in ilevel 220 gears within 1 day.
    (0)
    Last edited by Felis; 06-14-2016 at 08:46 PM.

  7. #7
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Felis View Post
    You can gear up all your jobs in ilevel 120 gears within 1 day.
    You can't gear up all your jobs to the same item lvl your main job is due to lockouts which is the main point of this thread - making the gear progression more player/character based rather than job based, while allowing you to easily change jobs mid season without gimping your progress.
    (0)

  8. #8
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    You can craft or buy a full set of I220 gear is what he means. More than enough to get you through anything that isn't Savage or (arguably) Nidhogg EX.
    (0)

  9. #9
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Archaell View Post
    You can't gear up all your jobs to the same item lvl your main job is due to lockouts which is the main point of this thread - making the gear progression more player/character based rather than job based, while allowing you to easily change jobs mid season without gimping your progress.
    Or we could trade our current gear for the gear of another job we want to use: we still won't be able to get high level gear on every job BUT at least we would be able to get another job to the same level. For example my Warrior is about 230 (I forgot the precise item level), but I'm using mostly my BLM because I'm bored: if I could "swap" that tanking gear for the caster gear I would be having a 230 BLM instead. Sure, I'd have to change constantly but at least you'd have another job "ready to use".

    It won't happen but hey, someone can dream rite?
    (1)

  10. #10
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I wouldn't mind seeing stats removed from gear and instead tied to a sort of Merit Points system... Not as static as XIs system, where you just kept gaining EXP to put points into stats, instead grinding certain content lets you build up stats permanently... So you grind Midas and you gain a permanent stats boost, then you do Weeping City and gain a further boost... Content would be a lot more relevant with such a system, you wouldn't have repeats of things like Bismarck (EX), because the stats boost obtained there would not be replaced by Ravana (EX), unlike the weapons which made Bismarck fairly pointless... If it's Job specific then it potentially also makes for more of a grind... Everything would now have purpose though, if you skip certain pieces of content, you'd not have the maximum possible stats...

    That said, I wouldn't out right replace gear in that way... I'd say implement this kind of system as a Physical Level style thing, with Item Levels being a "shortcut". So say you're new, grinding all the old content to raise your Physical Level would be very time consuming, obviously that's a bad thing and would put people off... That's where Item Levels return, it would function somewhat like Morale does (or should) in PvP, if you have gear with an Item Level of 220, then that raises your Physical Level to 220, meaning you're at a level to participate in all/most of the games content, and can instead work on raising your Physical Level as you see fit. It would be a bonus, a patches maximum Item Level might be 240, while the maximum Physical Level could be 250, so you'd want to raise your Physical Level, and that would mean doing all the content. You wouldn't be able to forget Binding Coil if you want to reach Physical Level 250, every piece of content would have purpose for progression instead of being cast aside as tomestones replace the need for most.
    (1)

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