*sigh*
Okay, imma just leave this here.


*sigh*
Okay, imma just leave this here.
I'm always confused about those numbers. Doesn't it depend at least slightly on your rotation?
Also DET has dimishing returns, while spell Speed and Crit have increasing Returns. So going from 500 to 600 DET is less effective per Point than from 400 to 500 DET, while for CRIT/SS it's the other way round and the more you have the more worth every additional point gets.
Just showing an extreme case: If @ 1.6 recast you could add 20-30 SS and get an 6% decrease to your recast.
Ok, but since Dervy talks about this too in his stat-weight section he may have factored that in.
But also this is only for dummy-targets. If there is AoE weights may change. As SMN the more targets get DoTs (like the three adds in Niddhog HM/EX) the better SS becomes.
So stat weights are fine for determing how to do maximum damage to a dummy. But in reality the statweights depend on the encounter and your playstyle.
Last edited by Neophyte; 06-14-2016 at 04:24 PM.
Not only are they heavily dependant on rotation, they are also heavily dependant on gear.
DET is more or less linear while crit is exponential and SkS is a mess. The way stat weights work is that a certain amount of stats that is closest to what might be the BiS is chosen and then calculated.
I would argue that even giving SkS a set stat weight is wrong, it should be given in tiers of maybe 50-100.
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