I added my two cents in the "don't nerf it" thread but I'll add my thoughts here as well.

Here's my opinion on the Weeping City, I don't think it's overtuned, but I think it could use a few adjustments, of course this is all my opinion:

First boss:
1. Being on the web should negate that first draw in during the whirlpool phase entirely instead of you having to run back to it when you're already on it.

2. I think her damage when she pops back up is a little too high, unless you're dead center you should be able to survive it. I've seen cases of people not being in the center and about halfway to the outer wall get one shot anyway, I think that's too much damage.

3. I think the add down below should either have it's HP reduced so it can be burned down quicker or reduce it's damage so you don't need a tank to go down there with it.

Second boss:

1. In my opinion the punishing beams should have the "stand in this" indicator we see for attacks.

2. During the Megadeath cast phase there is a certain issue where the green clouds sometimes spawn green circles during the end of the cast, I feel the window to get in there is too small.

3. More of a general complaint, I'm REALLY sick and tired of "kill these adds before the boss charges up his ultimate and one shots your raid" as a mechanic. Can we have one 24m raid without it? Please? I can't be the only person that's tired of this.

Third boss:
1. More consistency in his meteors. Maybe it's an intended mechanic, maybe it's not, but the meteor spawns with the blast circles seem really inconsistent in their timing. It's hard to put in to words but it seems like it doesn't do them consistently.

In one attempt near the end he went pyramid and cast a bunch of meteors then in another attempt at around the same % and roughly the same amount of time fighting he went pyramid and barely cast it at all. Again, not sure if intended or bugged but please make the mechanic more predictable.

Final boss:
Overall I think she's tuned perfectly fine minus a few small complaints.

1. Give the scythes a telegraph or make them more visible, in my opinion they're a little hard to see especially with the giant boss in the way in a rather dark room.

2. Put the "stand here" indicator on the axe plants.

Those are my only real gripes with the place, besides that the damage and such is pretty intense but manageable.