Mor Dhona is finished, there is no use expanding it when players have made Idyllshire their new hub. When the final Heavensward patch drops, we will see no more new stuff being added to Idyllshire, because everyone will be at the 4.0 main hub area.
Mor Dhona is finished, there is no use expanding it when players have made Idyllshire their new hub. When the final Heavensward patch drops, we will see no more new stuff being added to Idyllshire, because everyone will be at the 4.0 main hub area.


That kind of sounds a bit lazy was hoping to see a full rebuilt village. Instead of the illusion of a village in the process of being built, and yet because it no longer becomes the main hub, once a new expansion is out they introduces a new broken village in the process of being built. Same story just told in a different way sigh. But that really seems to be FF14 ARR style lol, reusing the same format lol on some stuff.
Last edited by Blackcanary; 06-13-2016 at 12:14 AM.
Sadly yes, look at the content that we are getting, from relics, to dungeons etc SE tends to stick to what works. I do have to note that since 3.0 they have been releasing new stuff, but still the majority of their content is pretty much the same.That kind of sounds a bit lazy was hoping to see a full rebuilt village. Instead of the illusion of a village in the process being built to because it no longer becomes the main hub they introduces a new broken village in the process of being built same story just told in a different way sigh. But that really seems to be FF14 ARR style lol, reusing the same format lol on some stuff.


At lest the Palace of the dead will be a freash of breath air but really how long do they think they can keep doing that. I do hope that from 3.5 , 3.35 what ever the patch number is, things start to change. Makes me wounded how long this game will last.
Last edited by Blackcanary; 06-13-2016 at 06:33 AM.
Then can we expect future Jobs to take Mechanics from old jobs but just twist it a bit to fit the Job Role like Berserker as a DPS Job that use Warrior Mechanic but adjusted to increase Damage per stack and spend it on High Damage skills for a even stronger damage buff but short duration?
Jokes a side:
It would be interesting if they can some how introduce Mechanics from Tank, DPS, and Healer Jobs into new Jobs and manage to adjust it to suite a new Trinity Role for that new Job.
Last edited by EdwinLi; 06-12-2016 at 11:37 PM.
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