I'm not saying they don't listen to forum feedback, I'm saying they value their metrics more.SE definitely does listen to the forums in some way. Like when there's a problem with something or people ask for something they sometimes take action. A6S being one as it caused uproar.
NIN AoE buffs. Wanderer's Paeon change. Twintania fixes.
When people complain ENOUGH, they are eventually heard...
Fenrir?
After a lot of attempts on it I think the issue is actually the overlaping of pyramid mechanics with meteors on P2. When you start getting pyramid bombs almost at the same time as meteors, one alliance is almost guaranteed to wipe.
How about we make and share some raid macros to rapidly inform people of the boss mechanics?
That way we can rapidly spread the information needed to drastically increase the rate of success.
Finally done at the 5th run. Last boss, 20 min left, killed at first try.
This time, the people listened (also, some of them don't understand what "clockwise" means).
I think people get their brains set on the Sphere -> Cube -> Sphere -> Black Hole -> Pyramid sequence.
But when it goes Sphere -> Pyramid -> Sphere -> Black Hole -> Cube, it catches people off-guard. It's 50/50 he can start with Pyramid.
Yeah I know that's dumb but the only times I have wiped is when people can't listen to mechanics so in a way Ozma itself ain't hard if people could just listen
I am wholly against a nerf, but can't help but to agree with this poster. 19-minute queue on a populated data center (Primal) on a Friday night during primetime, with a party of 6/8 already assembled, FOUR DAYS AFTER PATCH. People might "clear" it okay, but they're just rolling on whatever and getting it over with for their weekly. As much as I think the community needs to be challenged more, these queue times already are not promising for the future of this raid. I expect nerfs soon.Won't read 19 pages of this, but remember SE works with numbers, if the clear rate is lower than what they expected they will nerf it no matter how good is the raid right now or how many people are against a nerf, the clear rates are why a6s got nerfed mid progression, so that should tell you how valuable is that number for them.
You mean that all these people saying it's great - don't want to do it?I am wholly against a nerf, but can't help but to agree with this poster. 19-minute queue on a populated data center (Primal) on a Friday night during primetime, with a party of 6/8 already assembled, FOUR DAYS AFTER PATCH. People might "clear" it okay, but they're just rolling on whatever and getting it over with for their weekly. As much as I think the community needs to be challenged more, these queue times already are not promising for the future of this raid. I expect nerfs soon.
Did you have a tank and one or both healers in that party of 6? That might explain it. I've been getting pretty much instant invites as a DPS all week. Remember, groups with a tank had to sometimes wait 30+ minutes for an invite when Void Ark was released.I am wholly against a nerf, but can't help but to agree with this poster. 19-minute queue on a populated data center (Primal) on a Friday night during primetime, with a party of 6/8 already assembled, FOUR DAYS AFTER PATCH. People might "clear" it okay, but they're just rolling on whatever and getting it over with for their weekly. As much as I think the community needs to be challenged more, these queue times already are not promising for the future of this raid. I expect nerfs soon.
No tank; needed 1 and 1 DPS. Full on healers, as I needed a drop (on vacation starting today) and didn't want to have to compete with someone, so BF went SCH as he already had his drop for the week.
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