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  1. #241
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Eekiki View Post
    You don't HAVE to sell items in their "proper" wards. You can go to any ward, and people will see them at the item search counter.
    Again, you're saying "I deal with it, everyone else should just deal with this crap, too".

    Why should I have to sacrifice my gil because SE's system sucks?

    And what happens when everyone is selling the wrong items in every other ward and those fill up, too?

    Why is it necessary to have separate wards if we aren't selling the items that fall under that category? Why is it necessary to have wards at all? They're the crux of the market in this game and everyone knows it. We're all just too used to it to not look at it from an outside perspective.

    Edit: Also, good luck getting your items repaired if you aren't in the menders row.
    (3)
    Last edited by Tsuga; 10-06-2011 at 04:59 AM.

  2. #242
    Player

    Join Date
    Mar 2011
    Location
    Grid
    Posts
    1
    Some sort of system that doesn't make me load room after room of zombies would be very nice.

    Retainesr need to be redesigned as a way for players to sell items in towns, outposts and camps by placing stands that players can rent at designated places. Allowing players to populated the world with player made items and produce an economy that players run a bit more.

    Some sort of market system that allows us to sell items at a set price with out numerous loading screens and allows players to find a normalized price for an item(Look at the Eve Markets - Immersion is no reason to give players frustrating systems).

    I know many players don't even pay attention to the game anymore because of the joke it has been and one of the major issues was and still is economy!

    Please devs do not ignore this.
    (6)

  3. #243
    Player

    Join Date
    Oct 2011
    Posts
    24
    Well on the server I am on every single market ward is full of retainers, finally managed to get one in last night after the server reset, and then the market wards crashed and i've had to set her up 4 more times since. And now this time I entered a market ward and am not stuck in it as the menu to exit/search/change wards doesn't come up anymore.
    (3)

  4. #244
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Sake View Post
    Some sort of system that doesn't make me load room after room of zombies would be very nice.

    Retainers need to be redesigned as a way for players to sell items in towns, outposts and camps by placing stands that players can rent at designated places. Allowing players to populated the world with player made items and produce an economy that players run a bit more.

    Some sort of market system that allows us to sell items at a set price with out numerous loading screens and allows players to find a normalized price for an item(Look at the Eve Markets - Immersion is no reason to give players frustrating systems).

    I know many players don't even pay attention to the game anymore because of the joke it has been and one of the major issues was and still is economy!

    Please devs do not ignore this.
    To be honest, prior to the game's release I thought this was what they were advertising when it came to retainers. It sounded more like you could run your own little npc vendor store as a side hobby if that was your fancy.How involved as a retailer would have been based on your investment (store versus stand, etc) And that I thought was cute and clever.

    However, zombie room full of NPCs peddling wares like a back alley market was what I got. Personally I have no affection for it and wish it were gone. It feels like a blemish on the game. I don't even see any arguments legitimately for the wards other than people rather focus on fixing other things first. Rather than waste time dolling them up, I can't help but feel it's in the better interest of the game in the long term to simply rid of them and implement a more user friendly and familiar AH system.

    That said, I think parts of the original concept like you mentioned would be nice recycled back into the game.
    I remember in my time on FFXI, it became a lucrative business to park mule characters at strategic areas with bazaars tailored for that area. Especially stealth potions in high aggro zones, or foods and ninja tools near exp camps. I was really hoping that wards and retainers would eventually evolve to something more akin to running a business rather than just parking and hoping your price is lower than the other 50 zombies surrounding you.
    (6)

  5. #245
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Drust View Post
    Well on the server I am on every single market ward is full of retainers, finally managed to get one in last night after the server reset, and then the market wards crashed and i've had to set her up 4 more times since. And now this time I entered a market ward and am not stuck in it as the menu to exit/search/change wards doesn't come up anymore.
    Hah, we're both on Besaid.

    I've only really attempted to sell things in Spellcraft, Tailor, and tried to get repairs in Mending. They're ALWAYS full.

    Quote Originally Posted by Kio View Post
    To be honest, prior to the game's release I thought this was what they were advertising when it came to retainers. It sounded more like you could run your own little npc vendor store as a side hobby if that was your fancy.How involved as a retailer would have been based on your investment (store versus stand, etc) And that I thought was cute and clever.

    However, zombie room full of NPCs peddling wares like a back alley market was what I got. Personally I have no affection for it and wish it were gone. It feels like a blemish on the game. I don't even see any arguments legitimately for the wards other than people rather focus on fixing other things first. Rather than waste time dolling them up, I can't help but feel it's in the better interest of the game in the long term to simply rid of them and implement a more user friendly and familiar AH system.
    In my opinion revamping the economy should be as much a priority as the battle revamp was, and it starts with eliminating the focus on Wards, just like battle revamp started with elimination of the action bar.

    They can touch the wards up all they want, but it's just a waste of time compared to the potentially better system that an AH would bring in.

    That said, I think parts of the original concept like you mentioned would be nice recycled back into the game.
    I remember in my time on FFXI, it became a lucrative business to park mule characters at strategic areas with bazaars tailored for that area. Especially stealth potions in high aggro zones, or foods and ninja tools near exp camps. I was really hoping that wards and retainers would eventually evolve to something more akin to running a business rather than just parking and hoping your price is lower than the other 50 zombies surrounding you.
    If I could set a retainer up near outposts or aetheryte camps, that would actually make them 100 times more useful. Also being able to level them up, get special outfits for them, things like that would be pretty cool, too. It'd make me like my retainers, at least.
    (3)
    Last edited by Tsuga; 10-06-2011 at 05:48 AM.

  6. #246
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    Ok, I am not quoting anyone but this is what I have experienced since 1.19 patch.

    1) I log in set up my retainer....
    2) come back 30 mins later thinking something sold, no it was wards shutdown or reset.
    3) reset my retainer.....
    4) go out and experience the amazing new content...
    5) come back thinking something sold... again... no that was wards reseting again.
    6) set up my retainer yet again along with my second retainer cause now I have back stock that piling.(that needs to sell)
    7) go out and experience some other new content ^^b
    8) come back thinking something sold but id be stupid if I believed that, and of course i was right, wards rest AGAIN!
    9) DO I HAVE TO KEEP GOING?

    Can we get some AH action going on here? I have seen so many people asking for an AH, but alas, no AH....
    (encase you are wondering AH mean Auction house..) <~~~ maybe why they haven't implemented it yet!!! zomg maybe that's it!

    Seriously I dont wanna turn this into a rage letter. I love everything about this patch it is plain freaking awesome!

    So why not put the cherry on the fabulous cake you call Final Fantasy 14and add a auction house!!!!
    (5)

  7. #247
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    We could probably fix the majority of the ward crashing ourselves if everyone would stop insisting on setting up their retainers in Ul'dah. I can't remember the last time I saw the Gridanian wards crash.
    (1)

  8. #248
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Dreamer View Post
    We could probably fix the majority of the ward crashing ourselves if everyone would stop insisting on setting up their retainers in Ul'dah. I can't remember the last time I saw the Gridanian wards crash.
    This is what the arguments of the anti-new-features-players have come down to? Blame the players? Really?
    (3)

  9. #249
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Seif View Post
    This is what the arguments of the anti-new-features-players have come down to? Blame the players? Really?
    I wasn't blaming anyone, just advocating a proactive (and temporary) possible solution. The wards shouldn't crash the way they do, but since that's the case, it's not a bad idea to try to help from our end.
    (2)

  10. #250
    Player
    Fleur's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Primula Solheim
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 96
    Now we just need to have some players all in Ul'dahn GC gear march over to the wards and "post" a notice:

    "The Ul'dah Market Wards are currently experiencing difficulties due to overload and may be unavailable. Please set up your retainers in the Market Dens in Gridania instead until further notice. We thank you for your cooperation."

    Well, it might work on Besaid (the unofficial RP server) at least! Gridania was really busy last night too.

    Seriously though, if the servers can't handle this many people, I don't know how they are going to manage with a regularly larger population. Yes, there were a lot of people on due to the recent patch, but I'd like to think the amount of people on was what a game with a nice robust population would have at peak play time, not a ridiculous overload of people.
    (1)

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