Honestly, I'm not really seeing a lot of emphasis on rotations. Maybe I'm missing something but I feel like the rotations are by far the easiest part of any given encounter of the game; mechanics ends up being the usual downfall of runs. I'd say most of the rotations work like a simple priority flowchart rather than a large sequence of moves. The issue comes from having to juggle the rotation while also dancing the mechanic dance and I like that aspect.
I think fights are boring not because you can keep rotations going for a while, but because the fight's mechanics are so simple that your dps rotation is your only worry.
		
		

			
			
  Reply With Quote
			
			
			
			
 I LIKE the fence. I get 2 groups to laugh at then.
			
			
			

