Honestly, I'm not really seeing a lot of emphasis on rotations. Maybe I'm missing something but I feel like the rotations are by far the easiest part of any given encounter of the game; mechanics ends up being the usual downfall of runs. I'd say most of the rotations work like a simple priority flowchart rather than a large sequence of moves. The issue comes from having to juggle the rotation while also dancing the mechanic dance and I like that aspect.

Quote Originally Posted by odie View Post
While it is fun managing rotations, i think it is extremely boring if you have a fight that you are able to keep your rotations up for long periods of time. It sounds like easy mode to me.
I think fights are boring not because you can keep rotations going for a while, but because the fight's mechanics are so simple that your dps rotation is your only worry.